Monday 21 January 2019

[Pulp Alley Battle Report] The old scotsman

Some days ago I played a Pulp Alley game with my gi joe miniatures. I was the Cobra player while my friend used Gi Joes. This is the second scenario of a small campaign of five scenarios.

Background:
"Famous archaelogist, Lord Richard James Croft disappeared during an archaeological expedition. Cobra is looking for him, and need some informations. The old scotsman, guardian of the manor of the Croft and old friend of the Lord could know something. Cobra plan to kidnap him. The Joes try to nullify the cobra plans once again."
 
Overview of the board and deployment of the leagues:



Major plot point: the old scotsman

The Leagues:

G.I. Joe Team 16 slots
Perk (5): Mastermind, Company of Heroes, Resourceful.

Leader (0): Scarlett
H d8 B 3d6 S 3d8 D 2d8 M 2d6 F 4d8 C 3d6
Abilities: Savvy, Marksman
Weapon kit: Pistol

Sidekick (3): Snake Eyes
H d8 B 3d8 S 3d8 D 2d6 M 3d8 F 2d6 C 2d6
Abilities: Quick-Strike, Indomitable
Weapon kit: Submachine Gun

Ally (2): Stalker
H d6 B 1d6 S 2d6 D 2d6 M 1d6 F 1d6 C 1d6
Abilities: Winged, Weapon kit: Submachine Gun
Gear: Explosives (2 gear points)

Ally (2): Zap
H d6 B 1d6 S 3d6 D 1d6 M 2d6 F 1d6 C 1d6
Abilities: Marksman
Gear: Anti-Tank (2 gear points)

Ally (2): Flash
H d6 B 1d6 S 3d6 D 1d6 M 1d6 F 1d6 C 2d6
Abilities: Marksman, Weapon kit: Rifle

Ally (2): Grunt
H d6 B 2d6 S 2d6 D 1d6 M 1d6 F 1d6 C 1d6
Abilities: Brute, Weapon kit: Submachine Gun

Gun Team "Short-Fuze & Breaker" (2 gear points)
Light Gun (Advanced, Indirect)

Models: 8

COBRA Command 16 slots
Perks (5): Mastermind, Company of Heroes, Well Armed, Jack of alla trades.

Leader (0): Major Bludd
H d8 B 3d6 S 4d8 D 2d6 M 3d8 F 2d8 C 2d6
Abilities: Veteran, Marksman
Weapon Kit: Pistol

Sidekick (3): Storm Shadow
H d8 B 3d8 S 2d6 D 3d6 M 2d8 F 3d8 C 2d6
Abilities: Moxie, Slam
Weapon Kit: Heavy

Ally (2): Lt. Clay
H d6 B 2d6 S 2d6 D 1d6 M 1d6 F 1d6 C 1d6
Abilities: Burst Fire

x5 Gang (2): Cobra Troopers
H - B 3d6 S 3d6 D 1d6 M 3d6 F 1d6 C 1d6
Ability: Armed
Weapon Kit: Submachine gun

x5 Gang (2): Cobra Troopers
H - B 3d6 S 3d6 D 1d6 M 3d6 F 1d6 C 1d6
Ability: Armed
Weapon Kit: Submachine gun

Follower(1): HISS tank Driver
H d6* B 1d6 S 2d6 D 1d6 M 1d6 F 1d6 C 1d6
Abilities: Marksman. Weapon kit: Pistol

Followers (1): HISS Tank Gunner (Cobra Trooper)
H d6* B 1d6 S 2d6 D 1d6 M 1d6 F 1d6 C 1d6
Abilities: Marksman. Weapon kit: Submachine Gun

HISS Tank (5pt)
Armor 1 Size 2 Reliability d8 Passegers 2
Vehicle (Lt. Armor, Lt. Gun)
Light Gun (Turret, Advanced, Rapid Fire, Piercing)
More (Lumbering)

Models: 13

Cobra forces move fast to claim the old scotsman. Two cobra troopers are defeated.
Major Bludd: "Move fast soldiers! We MUST capture the old man before the Joe scum could stop us! COBRAAAAAaaaaaahhhh!!!" 😈
Cobra Troopers: "COBRAAAAAAAAAAAAAaaaahhhh!!!!""

The joes receives some fire from the Cobra. Stalker, Snake Eyes and Grunt are down. Stalker will not recover.
Stalker (while flying with jet pack): "I'm hit! May day, May day! I must do an emergency landing! I'm sorry Scarlett, but I'm yet out of the games!" 😵
Scarlett: "Do not worry Stalker! Follow me joes, we have a mission to complete!" Yo joe!
Joes: "Yoooo Joeeee!!"

Storm Shadow and Major Bludd are down and Bludd will not recover.
Another cobra trooper is defeated too.

Major Bludd: "I'm injured! I must retreat! Soldiers continue to fight for the great glory of Cobra!" 😡
Cobra Troopers ( with less enthusiasm): "Cobraaaaaahhhh...." 😓

Lt. Clay and Storm Shadow are down and will not recover. All the cobra troopers are defeated too. Scarlett try to claim the major plot point but she fail.
Storm Shadow: "I'm defeated! I have dishonored my ancestors!" 😢
Scarlett: "Come with me old man, you are in danger!" 
old scotsman: "Who are you little girl?! I do not know you and I will not go anywhere!" 😣

Finally Scarlett clain the major plot point:
Scarlett: "I'm sorry old man, I'm Scarlett from the G.I. Joes, please follow us, we are here to protect you from the Cobra terrorists!"
Old scostman: "All right, nice lady, I will follow you..."

Scarlett is down and lost her major plot point.

Old Scotsman: "Poor lady, Do you feel good?"
Scarlett: "Ouch! No, old man, I never been so far from feeling good..." 😖

At the end of the sixth turn, no leagues could claim the major plot point, then there are noth winners.
The cobra league still have the hiss tank, while the joes lost stalker, and scarlett was down at the end of the turn (and maybe recover in the next).

TRANSFORMERS G1: Vampiro (Thundercracker)

Another Distructor (Deceiver) painted: Vampiro (Thundercracker).








Sunday 20 January 2019

Saturday 19 January 2019

TRANSFORMERS G1: Quest for Energon

Yesterday I played my first game with a friend the TRANSFORMERS miniatures.
I was the Disctructor player while my friend was the Autorobot player.

There were 4 energon cube objective markers.
In the scenario at the start of the turn if any models (and no enemy models) were within 2" of any energon cubes the player could collect 1 victory point and an extra cube for his energon pool.

Background:

Memor was charged by megatron to recover some energon cubes lost during a retreat. Unfortunatelly some Autorobot lead by Tigre are trying to recover the energon cubes too.
Memor: <<IENA. EJECT. OPERATION: RECOVER ENERGON CUBE>>.
Iena: >>Roooowrrrrr!!<<
Maggiolino: "Guys, I think we have company!"
Tigre: "Distructor! Prepare for the battle!"
Memor:  <<AUTOROBOT DETECTED. TARTAR, GUFO, SCARLET. EJECT. OPERATION: RECOVER ENERGON CUBES, SECONDARY OPERATION: DESTROY AUTOROBOT>>. 

The deployment of the transformers:


The Factions:

DISTRUCTOR 50pts:
Tartar (10)
Gufo (10)
 Memor (15)
Iena (7)
 Scarlet (8)


AUTOROBOT 50pts:
Tigre (10)
 Maggiolino (7)
Falco (11)
Cammello (8)
 Ariete (14)


The Autorobot have the initiative, they move toward the energon cubes. Cammello Claim an energon cube. The Distructor move too, Scarlet and Iena claim two energon cubes.







Tigre defeat Gufo in close combat. Tartar is defeated too by some good shots from the other Autorobot.

Tigre: "Well done! Gufo and Tartar will not bother us anymore!" 😉

Maggiolino is hit by Iena and he is down.
Maggiolino: "Ouch! I'm seriously damaged! Guys, I could not help you anymore!" 😖

Tigre and Ariete charge Memor and defeat him.
Ariete: "Now stay down, big bad guy!" 😏
Memor: <<ALERT! SERIOUS DAMAGE RECEIVED! RETREATING SUGGESTED. GUFO AND TARTAR RETREAT. SCARLET AND IENA CONTINUE WITH YOUR MISSION.>>

Cammello charge Scarlet, both the transformers are damaged but still functioning.
Cammello: "Take this punch, Scarlet! Ah! You still Standing! You are more resistant than it looks, little robot!"
Scarlet: "Autorobot scum! You will see who is Scarlet!" 😡

Scarlet is finally defeated by Cammello and Ariete.
Ariete: "What a shame, Cammello, you needed my help to finish that little scoundrel! Maybe you are too old for this game! 😄
Cammello: "Ahhh, Shut up, Ariete!" 😤


The Autorobots focus their fire on the last Distructor: Iena. They damage him, but Cammello and Tigre suffer some damage too.
Tigre: "Come on guys, still a little effort and we will finish that metallic beast!" 😠

Finally the Autorobot defeat Iena, winning the game.
Tigre: "Well done guys! Commander will be proud of us, we completed our mission! Now we must recover the stolen energon cubes and repair our good Maggiolino." 😃

After the end of the six turn, the Distructor collected 7 victory points and the Autorobot collected the same number, however all the Distructor were defeated, then the Autorobot won the scenario.