Friday, 19 May 2017

Battle Report: The Traitor

the seventh scenario of my new rogue trader campaign I played two weeks ago.

Background
borderline world of Issus (called "Somewhere" by the settlers).
The Commissar was at the side of the captain of the imperial guard platoon, as usual.
Their mission was simple, An Inquisitor sent a priority message to the garrison, informing that the Imperial commander of Issus was suspected to be a traitor, then he should be arrested immediately.
The Commissar was uncomfortable. Strange things were happening in the last few months. Then an Inquisitor sent a surprising order and they should obey.
The message did not included  explanations or details about the arrest warrant, that could only mean one thing: that the traitor is not alone...

meanwhile aboard an imperial cruiser in orbit over the planet Issus:

the high priest Badamon informed his master about the message he sent to the garrison of the imperial palace on Issus.
Badamon: "My master, the garrison received our message, they will move to arrest the Imperial Commander."
The Inquisitor and his followers were ready for battle, near the teleporter.
Arago: "Good, now we will see how deep the alien infection is rooted..."

Overview of the board & deployment of leagues:

Major plot point (and Hostile Bystander): The Renegade Imperial Commander

Minor plot point: Rich Trader and wife

Minor plot point: Police Officer

Minor plot point: Wounded soldier

Minor plot point: Dark Eldar wounded or sleeping?

Perilious area: SunWorm

Special Rules:
From the second turn (with a roll of 4+), or if the imperial commander/major plot point is in danger, the imperial guard will reveal itself as followers of the Genestealer Cult, then the commissar will make a free move (fleeing) and will be substituted by a Hybrid Hierarch. Then the Inquisitor league will teleport itself on the center of the table with a roll on 2d6 dice and a a random deviation. From now on the imperial guard will be used as a hostile bot league.

The Leagues:


Imperial Guard (my initial league, then Hostile Bot League)
Perk (3): Eagle-Eyed Troopers

Leader (0): Captain
H d10 B 3d10 S 4d10 D 2d8 M 3d8 F 3d10 C 3d10
Abilities: Commander, Tactician, Ispiring
Optional Kit: Sci Fi
Weapon Kit: Basic

Sidekick (3): Commissar
H d8 B 4d8 S 4d8 D 2d6 M 4d8 F 2d6 C 2d6
Abilities: Marksman, Veteran, Indomitable
Optional Kit: Sci Fi

Ally (2): Sergeant
H d6 B 2d6 S 3d6 D 1d6 M 2d6 F 1d6 C 1d6
Ability: Marksman
Optional Kit: Sci Fi
Weapon kit: Basic

Ally (2): Missile Launcher
H d6 B 1d6 S 3d6 D 2d6 M 2d6 F 1d6 C 1d6
Ability: Burst Fire
Optional Kit: Sci Fi
Weapon kit: Rifle

x5 Gang (2): Troopers
H - B 3d6 S 4d6 D 2d6 M 3d6 F 1d6 C 1d6
Ability: Armed, Sharp
Optiona kit: Sci Fi

x5 Gang (2): Troopers
H - B 3d6 S 4d6 D 2d6 M 3d6 F 1d6 C 1d6
Ability: Armed, Sharp
Optiona kit: Sci Fi

Models: 14 figures


Netherworld Cabal (my league)
Perk (2): Company of Heroes

Leader (0): Inquisitor Arago, the Mouth of the Emperor
H d10 B 3d10 S 4d10 D 2d8 M 3d10 F 3d8 C 3d10
Abilities: Intimidating, Ispiring, Commander, Mounted, Indomitable
Optional Kit: Sci Fi
Weapon kit: Heavy

Sidekick (3): Kayura, the Amazon Warrior
H d8 B 5d8 S 2d6 D 4d8 M 2d6 F 3d8 C 2d6
Abilities: Quick Strike, Fierce, Moxie, Savage
Optional Kit: Sci Fi

Sidekick (3): Daimon the Renegade Chaos Champion
H d8 B 5d8 S - D 2d6 M 5d8 F 3d8 C 2d6
Abilities: Brute, Animal, Bodyguard, Moxie, Muscle of Steel
Optional Kit: Fantasy
Weapon kit: Heavy

Ally (2): Krana, the Rogue Eldar
H d6 B 1d6 S 3d6 D 1d6 M 1d6 F 4d6 C 1d6
Ability: Speedy, Savvy, Daredevil, Sharp
Optional kit: Sci Fi

Ally (2): Kratos, the Rogue Grey Knight
H d8 B 3d6 S 3d6 D - M 3d8 F 4d6 C 1d6
Ability: Armored, Marksman, Big, Fierce
Optional kit: Sci Fi

Ally (2): Rajura, the Renegade Dark Eldar
H d6 B 1d6 S 4d6 D 1d6 M 1d6 F 3d6 C 1d6
Ability: Speedy, Eagle Eyed, Marksman
Optional kit: Sci Fi
Weapon kit: Submachine Gun

Ally (2): Badamon
H d6 B - S 3d6 D 2d6 M 1d6 F 2d6 C 4d6
Ability: Brainy, Burst Fire
Optional kit: Fantasy

Models: 7 figures


The Jokerz (the league used by my player)
Perk (0): None

Leader (0): Joker
H d10 B 2d8 S 4d10 D 4d10 M 2d8 F 4d10 C 3d10
Abilities: Speedy, Lucky Devil, Agile, Trick, Indomitable, Dashing, Quickshot
Optional Kit: Sci Fi

Sidekick (3): Harley Quinn
H d8 B 4d8 S 3d8 D 4d6 M 2d6 F 3d8 C 2d6
Abilities: Speedy, Agile, Moxie, Muscle of Steel, Quick Strike
Optional Kit: Sci Fi

x2 Allies (4): Deilia & Deidra, the Dee Dee Sisters
H d6 B 3d6 S 3d6 D 2d6 M 1d6 F 2d6 C 1d6
Ability: Agile, Savvy, Fierce, Eagle Eyed
Optional kit: Sci Fi

Ally (2): Harleen
H d6 B 3d6 S 4d6 D 2d6 M 1d6 F 1d6 C 1d6
Ability: Fierce, Marksman, Daredevil, Eagle Eyed
Optional kit: Sci Fi

Ally (2): Jolly
H d6 B - S - D 5d6 M 1d6 F 4d6 C 2d6
Ability: Animal, Sly
Optional kit: Sci Fi

Models: 6 figures

Lvl 1 Backups:
Weirdman H d6* B - S 1d6 D 2d6 M 1d6 F 2d6 C 1d6
Vulture H d6* B 1d6 S1d6 D 1d6 M 1d6 F 2d6 C 1d6

The Batte Report:

The imperial guard sergeant is KO and will not recover. His soldiers continue to advance.
Sergeant: "I'm wounded! Continue with your mission, soldiers!" ๐Ÿ˜ฃ

Dee Dee enlists a worker, that he will be happy to work for the Jokerz for some imperial credits.
Dee Dee: "Nice choice, mate! Now go to earn your pay!"๐Ÿ˜„
the Worker convert himself another bystander to the Jokerz warband too: a space pirate.

The imperial guard reveal its real nature! They are Genestealer followers, infected by the genestealer seed.
The Hybrid Hierarch is the new sidekick and advider of the captain.
Hybrid Hierarch: "The Imperial Commander must be saved, he is a precious servant of the Patriarch!"

The Commissar must flee and join loyal forces, he immediately send a help request.
Commissar: "I immediately request assistance, my platoon betrayed the emperor of mankind and joined the traitor!"

The Inquisitor was ready, and after receiving the message his squad teleported near the imperial palace.
Arago: "My loyal Commissar, we received your message, we are ready to fight the enemies of the Emperor... they will pay for their betrayal..."

The Joker, Commissar and Inquisitor move quickly towards the Traitor. However the Joker win the major plot point. The Traitor is him, of now.
Arago: "You crazy clown! Why are you always trying to hinder the will of the Emperor?"
Joker: "You yet know the answer, my dear Inquisitor!" ๐Ÿ˜
One of the imperial guard gang is KO. Harleen the bystander Space Pirate, Krana and Rajura are defeated too.

The Joker try to flee with his precious prisoner, but he is down and lost the major plot point. Weirdman and the Inquisitor are KO.
Harley Quinn: "Poor Inquisitor, you have beaten hard!" ๐Ÿ˜
Arago: "Fool... I may be defeated, but my loyal followers will give me the victory..."

Kayura and the Commissar finish the job, and the traitor is in the hands of the inquisition now.
The Hierarch and Dee Dee try to stop them but he failed.
Hierarch: "The Patriarch will not be pleased!" ๐Ÿ˜ 

Kayura: "Well done, Commissar! We have taken the traitor, but this is only the beginning... we must clean up this planet from the genestealer's infestation ,once and for all!"

The Netherworld Cabal win the game, the major plot point is taken ensuring 3 victory points.
The Jokerz do not get any plot points then they have no victory points.

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