Here a citadel pre slotta miniature I painted as an arabian guard (using the paint scheme of the warmaster arabians).
Wednesday, 31 May 2017
Monday, 29 May 2017
Farmer Family
Here some villagers, a farmer family for my oldhammer games. Midlam and Hasslefree (the child) miniatures.
Friday, 26 May 2017
Thursday, 25 May 2017
Villagers
Two pre-slotta citadel villagers I painted for my oldhammer games: FS64 Money Lender & FS55 Little Old Man
Friday, 19 May 2017
Battle Report: The Traitor
the seventh scenario of my new rogue trader campaign I played two weeks ago.
Background
borderline world of Issus (called "Somewhere" by the settlers).
The Commissar was at the side of the captain of the imperial guard platoon, as usual.
Their mission was simple, An Inquisitor sent a priority message to the garrison, informing that the Imperial commander of Issus was suspected to be a traitor, then he should be arrested immediately.
The Commissar was uncomfortable. Strange things were happening in the last few months. Then an Inquisitor sent a surprising order and they should obey.
The message did not included explanations or details about the arrest warrant, that could only mean one thing: that the traitor is not alone...
meanwhile aboard an imperial cruiser in orbit over the planet Issus:
the high priest Badamon informed his master about the message he sent to the garrison of the imperial palace on Issus.
Badamon: "My master, the garrison received our message, they will move to arrest the Imperial Commander."
The Inquisitor and his followers were ready for battle, near the teleporter.
Arago: "Good, now we will see how deep the alien infection is rooted..."
Overview of the board & deployment of leagues:
Major plot point (and Hostile Bystander): The Renegade Imperial Commander
Minor plot point: Rich Trader and wife
Minor plot point: Police Officer
Minor plot point: Wounded soldier
Minor plot point: Dark Eldar wounded or sleeping?
Perilious area: SunWorm
Special Rules:
From the second turn (with a roll of 4+), or if the imperial commander/major plot point is in danger, the imperial guard will reveal itself as followers of the Genestealer Cult, then the commissar will make a free move (fleeing) and will be substituted by a Hybrid Hierarch. Then the Inquisitor league will teleport itself on the center of the table with a roll on 2d6 dice and a a random deviation. From now on the imperial guard will be used as a hostile bot league.
The Leagues:
Imperial Guard (my initial league, then Hostile Bot League)
Perk (3): Eagle-Eyed Troopers
Leader (0): Captain
H d10 B 3d10 S 4d10 D 2d8 M 3d8 F 3d10 C 3d10
Abilities: Commander, Tactician, Ispiring
Optional Kit: Sci Fi
Weapon Kit: Basic
Sidekick (3): Commissar
H d8 B 4d8 S 4d8 D 2d6 M 4d8 F 2d6 C 2d6
Abilities: Marksman, Veteran, Indomitable
Optional Kit: Sci Fi
Ally (2): Sergeant
H d6 B 2d6 S 3d6 D 1d6 M 2d6 F 1d6 C 1d6
Ability: Marksman
Optional Kit: Sci Fi
Weapon kit: Basic
Ally (2): Missile Launcher
H d6 B 1d6 S 3d6 D 2d6 M 2d6 F 1d6 C 1d6
Ability: Burst Fire
Optional Kit: Sci Fi
Weapon kit: Rifle
x5 Gang (2): Troopers
H - B 3d6 S 4d6 D 2d6 M 3d6 F 1d6 C 1d6
Ability: Armed, Sharp
Optiona kit: Sci Fi
x5 Gang (2): Troopers
H - B 3d6 S 4d6 D 2d6 M 3d6 F 1d6 C 1d6
Ability: Armed, Sharp
Optiona kit: Sci Fi
Models: 14 figures
Netherworld Cabal (my league)
Perk (2): Company of Heroes
Leader (0): Inquisitor Arago, the Mouth of the Emperor
H d10 B 3d10 S 4d10 D 2d8 M 3d10 F 3d8 C 3d10
Abilities: Intimidating, Ispiring, Commander, Mounted, Indomitable
Optional Kit: Sci Fi
Weapon kit: Heavy
Sidekick (3): Kayura, the Amazon Warrior
H d8 B 5d8 S 2d6 D 4d8 M 2d6 F 3d8 C 2d6
Abilities: Quick Strike, Fierce, Moxie, Savage
Optional Kit: Sci Fi
Sidekick (3): Daimon the Renegade Chaos Champion
H d8 B 5d8 S - D 2d6 M 5d8 F 3d8 C 2d6
Abilities: Brute, Animal, Bodyguard, Moxie, Muscle of Steel
Optional Kit: Fantasy
Weapon kit: Heavy
Ally (2): Krana, the Rogue Eldar
H d6 B 1d6 S 3d6 D 1d6 M 1d6 F 4d6 C 1d6
Ability: Speedy, Savvy, Daredevil, Sharp
Optional kit: Sci Fi
Ally (2): Kratos, the Rogue Grey Knight
H d8 B 3d6 S 3d6 D - M 3d8 F 4d6 C 1d6
Ability: Armored, Marksman, Big, Fierce
Optional kit: Sci Fi
Ally (2): Rajura, the Renegade Dark Eldar
H d6 B 1d6 S 4d6 D 1d6 M 1d6 F 3d6 C 1d6
Ability: Speedy, Eagle Eyed, Marksman
Optional kit: Sci Fi
Weapon kit: Submachine Gun
Ally (2): Badamon
H d6 B - S 3d6 D 2d6 M 1d6 F 2d6 C 4d6
Ability: Brainy, Burst Fire
Optional kit: Fantasy
Models: 7 figures
The Jokerz (the league used by my player)
Perk (0): None
Leader (0): Joker
H d10 B 2d8 S 4d10 D 4d10 M 2d8 F 4d10 C 3d10
Abilities: Speedy, Lucky Devil, Agile, Trick, Indomitable, Dashing, Quickshot
Optional Kit: Sci Fi
Sidekick (3): Harley Quinn
H d8 B 4d8 S 3d8 D 4d6 M 2d6 F 3d8 C 2d6
Abilities: Speedy, Agile, Moxie, Muscle of Steel, Quick Strike
Optional Kit: Sci Fi
x2 Allies (4): Deilia & Deidra, the Dee Dee Sisters
H d6 B 3d6 S 3d6 D 2d6 M 1d6 F 2d6 C 1d6
Ability: Agile, Savvy, Fierce, Eagle Eyed
Optional kit: Sci Fi
Ally (2): Harleen
H d6 B 3d6 S 4d6 D 2d6 M 1d6 F 1d6 C 1d6
Ability: Fierce, Marksman, Daredevil, Eagle Eyed
Optional kit: Sci Fi
Ally (2): Jolly
H d6 B - S - D 5d6 M 1d6 F 4d6 C 2d6
Ability: Animal, Sly
Optional kit: Sci Fi
Models: 6 figures
Lvl 1 Backups:
Weirdman H d6* B - S 1d6 D 2d6 M 1d6 F 2d6 C 1d6
Vulture H d6* B 1d6 S1d6 D 1d6 M 1d6 F 2d6 C 1d6
The Batte Report:
The imperial guard sergeant is KO and will not recover. His soldiers continue to advance.
Sergeant: "I'm wounded! Continue with your mission, soldiers!" ๐ฃ
Dee Dee enlists a worker, that he will be happy to work for the Jokerz for some imperial credits.
Dee Dee: "Nice choice, mate! Now go to earn your pay!"๐
the Worker convert himself another bystander to the Jokerz warband too: a space pirate.
The imperial guard reveal its real nature! They are Genestealer followers, infected by the genestealer seed.
The Hybrid Hierarch is the new sidekick and advider of the captain.
Hybrid Hierarch: "The Imperial Commander must be saved, he is a precious servant of the Patriarch!"
The Commissar must flee and join loyal forces, he immediately send a help request.
Commissar: "I immediately request assistance, my platoon betrayed the emperor of mankind and joined the traitor!"
The Inquisitor was ready, and after receiving the message his squad teleported near the imperial palace.
Arago: "My loyal Commissar, we received your message, we are ready to fight the enemies of the Emperor... they will pay for their betrayal..."
The Joker, Commissar and Inquisitor move quickly towards the Traitor. However the Joker win the major plot point. The Traitor is him, of now.
Arago: "You crazy clown! Why are you always trying to hinder the will of the Emperor?"
Joker: "You yet know the answer, my dear Inquisitor!" ๐
One of the imperial guard gang is KO. Harleen the bystander Space Pirate, Krana and Rajura are defeated too.
The Joker try to flee with his precious prisoner, but he is down and lost the major plot point. Weirdman and the Inquisitor are KO.
Harley Quinn: "Poor Inquisitor, you have beaten hard!" ๐
Arago: "Fool... I may be defeated, but my loyal followers will give me the victory..."
Kayura and the Commissar finish the job, and the traitor is in the hands of the inquisition now.
The Hierarch and Dee Dee try to stop them but he failed.
Hierarch: "The Patriarch will not be pleased!" ๐
Kayura: "Well done, Commissar! We have taken the traitor, but this is only the beginning... we must clean up this planet from the genestealer's infestation ,once and for all!"
The Netherworld Cabal win the game, the major plot point is taken ensuring 3 victory points.
The Jokerz do not get any plot points then they have no victory points.
Background
borderline world of Issus (called "Somewhere" by the settlers).
The Commissar was at the side of the captain of the imperial guard platoon, as usual.
Their mission was simple, An Inquisitor sent a priority message to the garrison, informing that the Imperial commander of Issus was suspected to be a traitor, then he should be arrested immediately.
The Commissar was uncomfortable. Strange things were happening in the last few months. Then an Inquisitor sent a surprising order and they should obey.
The message did not included explanations or details about the arrest warrant, that could only mean one thing: that the traitor is not alone...
meanwhile aboard an imperial cruiser in orbit over the planet Issus:
the high priest Badamon informed his master about the message he sent to the garrison of the imperial palace on Issus.
Badamon: "My master, the garrison received our message, they will move to arrest the Imperial Commander."
The Inquisitor and his followers were ready for battle, near the teleporter.
Arago: "Good, now we will see how deep the alien infection is rooted..."
Overview of the board & deployment of leagues:
Major plot point (and Hostile Bystander): The Renegade Imperial Commander
Minor plot point: Rich Trader and wife
Minor plot point: Police Officer
Minor plot point: Wounded soldier
Minor plot point: Dark Eldar wounded or sleeping?
Perilious area: SunWorm
Special Rules:
From the second turn (with a roll of 4+), or if the imperial commander/major plot point is in danger, the imperial guard will reveal itself as followers of the Genestealer Cult, then the commissar will make a free move (fleeing) and will be substituted by a Hybrid Hierarch. Then the Inquisitor league will teleport itself on the center of the table with a roll on 2d6 dice and a a random deviation. From now on the imperial guard will be used as a hostile bot league.
The Leagues:
Imperial Guard (my initial league, then Hostile Bot League)
Perk (3): Eagle-Eyed Troopers
Leader (0): Captain
H d10 B 3d10 S 4d10 D 2d8 M 3d8 F 3d10 C 3d10
Abilities: Commander, Tactician, Ispiring
Optional Kit: Sci Fi
Weapon Kit: Basic
Sidekick (3): Commissar
H d8 B 4d8 S 4d8 D 2d6 M 4d8 F 2d6 C 2d6
Abilities: Marksman, Veteran, Indomitable
Optional Kit: Sci Fi
Ally (2): Sergeant
H d6 B 2d6 S 3d6 D 1d6 M 2d6 F 1d6 C 1d6
Ability: Marksman
Optional Kit: Sci Fi
Weapon kit: Basic
Ally (2): Missile Launcher
H d6 B 1d6 S 3d6 D 2d6 M 2d6 F 1d6 C 1d6
Ability: Burst Fire
Optional Kit: Sci Fi
Weapon kit: Rifle
x5 Gang (2): Troopers
H - B 3d6 S 4d6 D 2d6 M 3d6 F 1d6 C 1d6
Ability: Armed, Sharp
Optiona kit: Sci Fi
x5 Gang (2): Troopers
H - B 3d6 S 4d6 D 2d6 M 3d6 F 1d6 C 1d6
Ability: Armed, Sharp
Optiona kit: Sci Fi
Models: 14 figures
Netherworld Cabal (my league)
Perk (2): Company of Heroes
Leader (0): Inquisitor Arago, the Mouth of the Emperor
H d10 B 3d10 S 4d10 D 2d8 M 3d10 F 3d8 C 3d10
Abilities: Intimidating, Ispiring, Commander, Mounted, Indomitable
Optional Kit: Sci Fi
Weapon kit: Heavy
Sidekick (3): Kayura, the Amazon Warrior
H d8 B 5d8 S 2d6 D 4d8 M 2d6 F 3d8 C 2d6
Abilities: Quick Strike, Fierce, Moxie, Savage
Optional Kit: Sci Fi
Sidekick (3): Daimon the Renegade Chaos Champion
H d8 B 5d8 S - D 2d6 M 5d8 F 3d8 C 2d6
Abilities: Brute, Animal, Bodyguard, Moxie, Muscle of Steel
Optional Kit: Fantasy
Weapon kit: Heavy
Ally (2): Krana, the Rogue Eldar
H d6 B 1d6 S 3d6 D 1d6 M 1d6 F 4d6 C 1d6
Ability: Speedy, Savvy, Daredevil, Sharp
Optional kit: Sci Fi
Ally (2): Kratos, the Rogue Grey Knight
H d8 B 3d6 S 3d6 D - M 3d8 F 4d6 C 1d6
Ability: Armored, Marksman, Big, Fierce
Optional kit: Sci Fi
Ally (2): Rajura, the Renegade Dark Eldar
H d6 B 1d6 S 4d6 D 1d6 M 1d6 F 3d6 C 1d6
Ability: Speedy, Eagle Eyed, Marksman
Optional kit: Sci Fi
Weapon kit: Submachine Gun
Ally (2): Badamon
H d6 B - S 3d6 D 2d6 M 1d6 F 2d6 C 4d6
Ability: Brainy, Burst Fire
Optional kit: Fantasy
Models: 7 figures
The Jokerz (the league used by my player)
Perk (0): None
Leader (0): Joker
H d10 B 2d8 S 4d10 D 4d10 M 2d8 F 4d10 C 3d10
Abilities: Speedy, Lucky Devil, Agile, Trick, Indomitable, Dashing, Quickshot
Optional Kit: Sci Fi
Sidekick (3): Harley Quinn
H d8 B 4d8 S 3d8 D 4d6 M 2d6 F 3d8 C 2d6
Abilities: Speedy, Agile, Moxie, Muscle of Steel, Quick Strike
Optional Kit: Sci Fi
x2 Allies (4): Deilia & Deidra, the Dee Dee Sisters
H d6 B 3d6 S 3d6 D 2d6 M 1d6 F 2d6 C 1d6
Ability: Agile, Savvy, Fierce, Eagle Eyed
Optional kit: Sci Fi
Ally (2): Harleen
H d6 B 3d6 S 4d6 D 2d6 M 1d6 F 1d6 C 1d6
Ability: Fierce, Marksman, Daredevil, Eagle Eyed
Optional kit: Sci Fi
Ally (2): Jolly
H d6 B - S - D 5d6 M 1d6 F 4d6 C 2d6
Ability: Animal, Sly
Optional kit: Sci Fi
Models: 6 figures
Lvl 1 Backups:
Weirdman H d6* B - S 1d6 D 2d6 M 1d6 F 2d6 C 1d6
Vulture H d6* B 1d6 S1d6 D 1d6 M 1d6 F 2d6 C 1d6
The Batte Report:
The imperial guard sergeant is KO and will not recover. His soldiers continue to advance.
Sergeant: "I'm wounded! Continue with your mission, soldiers!" ๐ฃ
Dee Dee enlists a worker, that he will be happy to work for the Jokerz for some imperial credits.
Dee Dee: "Nice choice, mate! Now go to earn your pay!"๐
the Worker convert himself another bystander to the Jokerz warband too: a space pirate.
The Hybrid Hierarch is the new sidekick and advider of the captain.
Hybrid Hierarch: "The Imperial Commander must be saved, he is a precious servant of the Patriarch!"
The Commissar must flee and join loyal forces, he immediately send a help request.
Commissar: "I immediately request assistance, my platoon betrayed the emperor of mankind and joined the traitor!"
Arago: "My loyal Commissar, we received your message, we are ready to fight the enemies of the Emperor... they will pay for their betrayal..."
The Joker, Commissar and Inquisitor move quickly towards the Traitor. However the Joker win the major plot point. The Traitor is him, of now.
Arago: "You crazy clown! Why are you always trying to hinder the will of the Emperor?"
Joker: "You yet know the answer, my dear Inquisitor!" ๐
One of the imperial guard gang is KO. Harleen the bystander Space Pirate, Krana and Rajura are defeated too.
The Joker try to flee with his precious prisoner, but he is down and lost the major plot point. Weirdman and the Inquisitor are KO.
Harley Quinn: "Poor Inquisitor, you have beaten hard!" ๐
Arago: "Fool... I may be defeated, but my loyal followers will give me the victory..."
Kayura and the Commissar finish the job, and the traitor is in the hands of the inquisition now.
The Hierarch and Dee Dee try to stop them but he failed.
Hierarch: "The Patriarch will not be pleased!" ๐
Kayura: "Well done, Commissar! We have taken the traitor, but this is only the beginning... we must clean up this planet from the genestealer's infestation ,once and for all!"
The Netherworld Cabal win the game, the major plot point is taken ensuring 3 victory points.
The Jokerz do not get any plot points then they have no victory points.
Wednesday, 17 May 2017
Thursday, 4 May 2017
ASoBH Battle Report: The Treasure is MINE!
Two days agos I played a scenario with Advanced Song of Blades & Heroes.
The scenario was simple: there was a treasure to take (two actions) and bring it out of the player side of the table.
It was hidden inside one of the three markers on the board, it could be found with a roll of 5-6.
The Treasure is MINE!
WARHAMMER Border Prince Background:
Somewhere near Arnalos, the Candy Warriors were approaching the ruins of a Reman Temple.
The small dark skinned familiar with joy turned to his master.
Toffee: "We found it Master! The ruins of the ancient Reman temple are there! If we find some jewelry can I have it? I like them!" ๐
Sacher Torte: "Toffee, my little sweet pet, how I could deny you some nice gifts?" ๐
Yuda: "Master Sacher Torte, some boring men at arms are coming..."
Sacher Torte smiled: "Then we will enjoy their company..." ๐
meanwhile the warband of the Border Prince was not far from the ancient Reman Temple.
Lord Roberto Strahlend was leading is small warband of men at arms.
He was sure that the province of Arnalos would become part of his domains.
Lord Strahlend: "Look, my brave men! The ruins of an ancient Reman Temple! We must explore it! A rich booty await us!"
His men exulted.
Gernandt interrupted the exclamations: "My Lord, some chaotic followers are approcing the temple!"
Lord Strahlend: "How dare they try to steal our booty? They will be punished!"
The men at arms exulted again and marched toward the temple.
The board with deployment of the warbands.
The Candy Warriors Warband had the initiative.
Candy Warriors (399pts, 9 models)
Sacher Torte - Personality
Points 92 Quality 3+ Combat 4
Traits: Heavily Armored, Leader (L,P), Melee Block, Shieldbreaker (W), Tight Grip
Toffee (Daemonette Familiar) - Personality
Points 21 Quality 4+ Combat 1
Traits: Difficult Target, Healer (P), Puny, Tiny
Yuda
Points 48 Quality 3+ Combat 3
Traits: Bludgeon, Heavily Armored
Tira Misu
Points 46 Quality 3+ Combat 3
Traits: Block, Heavily Armored
Marron Glace
Points 46 Quality 3+ Combat 3
Traits: Block, Heavily Armored
Milka (Minotaur)
Points 47 Quality 4+ Combat 4
Traits: Big, Dashing, Dim-Witted, Huge Weapon (W)
Gummy (Daemonette)
Points 33 Quality 4+ Combat 3
Traits: Fearless, Piercing Weapon (W), Tight Grip
Lolly (Daemonette)
Points 33 Quality 4+ Combat 3
Traits: Fearless, Piercing Weapon (W), Tight Grip
Carrot (Daemonette)
Points 33 Quality 4+ Combat 3
Traits: Fearless, Piercing Weapon (W), Tight Grip
BORDER PRINCE Warband (399 pts, 10 models)
The armored man at arms with red helmet and halberd is not included in the army list.
Lord Roberto Strahlend - Personality
Points 80 Quality 3+ Combat 3
Traits: Heavily Armored, Leader (L,P), Mounted
Gautier Dhenin - Personality
Points 52 Quality 3+ Combat 3
Traits: Heavy Weapon, Subcommander (L,P), Shieldbreaker (W)
Tristan Leitdorfer
Points 38 Quality 3+ Combat 3
Traits: Heavily Armored
Marinus Verbrugge
Points 48 Quality 3+ Combat 3
Traits: Heavily Armored, Long Reach, Piercing Weapon (W)
Galeno de Medina
Points 44 Quality 3+ Combat 3
Traits Trait: Heavily Armored, Long Reach
Carmine
Points 30 Quality 4+ Combat 3
Traits Trait: Long Reach, Piercing Weapon (W)
Oldric
Points 20 Quality 4+ Combat 2
Traits Trait: Long Reach
Fortunato
Points 20 Quality 4+ Combat 2
Traits Trait: Long Reach
Gernandt
Points 34 Quality 3+ Combat 2
Traits: Longbow (W)
Mandred
Points 33 Quality 4+ Combat 3
Traits: Crossbow (W)
Battle Report:
The Candy Warriors found two of the markers empty, then the treasure is inside the Temple!
Gernandt don't waste time and run toward the ruins of the Temple.
Gernandt: "I'm near the ruins! Soon the treasure will be ours!"
Sacher Torte: "This is not good... the pitiful archer is nearest to the ruins... we must stop him..."
An hard fight is done over the bridge.
Galeno: "You will not pass!"
Sacher Torte: "You are a courage but fool man..."
The crossbowman will be KO, but Galeno despite defeated by Sacher Torte, will not be KO.
meanwhile Gernandt take the treasure.
Gernandt: "The treasure is ours! Now I must flee before the chaotic followers could reach me!
The two warband clash In the narrow passage. A Chaos Warrior and a Daemonette are KO.
Lord Strahlend: "Continue to fight my brave men! The victory is near! Our good Gernandt took the booty, we must resist until him move away!"
Thanks to the cover of his comrades, Gernandt could run away with the booty.
Gernandt: "I'm safe! Lord Strahlend will be pleased."
The Border Prince Warband won the scenario gaining 5 victory points for the treasure and 3 VP for the defeated Chaos Warrior and Daemonette.
The scenario was simple: there was a treasure to take (two actions) and bring it out of the player side of the table.
It was hidden inside one of the three markers on the board, it could be found with a roll of 5-6.
The Treasure is MINE!
WARHAMMER Border Prince Background:
Somewhere near Arnalos, the Candy Warriors were approaching the ruins of a Reman Temple.
The small dark skinned familiar with joy turned to his master.
Toffee: "We found it Master! The ruins of the ancient Reman temple are there! If we find some jewelry can I have it? I like them!" ๐
Sacher Torte: "Toffee, my little sweet pet, how I could deny you some nice gifts?" ๐
Yuda: "Master Sacher Torte, some boring men at arms are coming..."
Sacher Torte smiled: "Then we will enjoy their company..." ๐
meanwhile the warband of the Border Prince was not far from the ancient Reman Temple.
Lord Roberto Strahlend was leading is small warband of men at arms.
He was sure that the province of Arnalos would become part of his domains.
Lord Strahlend: "Look, my brave men! The ruins of an ancient Reman Temple! We must explore it! A rich booty await us!"
His men exulted.
Gernandt interrupted the exclamations: "My Lord, some chaotic followers are approcing the temple!"
Lord Strahlend: "How dare they try to steal our booty? They will be punished!"
The men at arms exulted again and marched toward the temple.
The board with deployment of the warbands.
The Candy Warriors Warband had the initiative.
Sacher Torte - Personality
Points 92 Quality 3+ Combat 4
Traits: Heavily Armored, Leader (L,P), Melee Block, Shieldbreaker (W), Tight Grip
Toffee (Daemonette Familiar) - Personality
Points 21 Quality 4+ Combat 1
Traits: Difficult Target, Healer (P), Puny, Tiny
Yuda
Points 48 Quality 3+ Combat 3
Traits: Bludgeon, Heavily Armored
Tira Misu
Points 46 Quality 3+ Combat 3
Traits: Block, Heavily Armored
Marron Glace
Points 46 Quality 3+ Combat 3
Traits: Block, Heavily Armored
Milka (Minotaur)
Points 47 Quality 4+ Combat 4
Traits: Big, Dashing, Dim-Witted, Huge Weapon (W)
Gummy (Daemonette)
Points 33 Quality 4+ Combat 3
Traits: Fearless, Piercing Weapon (W), Tight Grip
Lolly (Daemonette)
Points 33 Quality 4+ Combat 3
Traits: Fearless, Piercing Weapon (W), Tight Grip
Carrot (Daemonette)
Points 33 Quality 4+ Combat 3
Traits: Fearless, Piercing Weapon (W), Tight Grip
BORDER PRINCE Warband (399 pts, 10 models)
The armored man at arms with red helmet and halberd is not included in the army list.
Lord Roberto Strahlend - Personality
Points 80 Quality 3+ Combat 3
Traits: Heavily Armored, Leader (L,P), Mounted
Gautier Dhenin - Personality
Points 52 Quality 3+ Combat 3
Traits: Heavy Weapon, Subcommander (L,P), Shieldbreaker (W)
Tristan Leitdorfer
Points 38 Quality 3+ Combat 3
Traits: Heavily Armored
Marinus Verbrugge
Points 48 Quality 3+ Combat 3
Traits: Heavily Armored, Long Reach, Piercing Weapon (W)
Galeno de Medina
Points 44 Quality 3+ Combat 3
Traits Trait: Heavily Armored, Long Reach
Carmine
Points 30 Quality 4+ Combat 3
Traits Trait: Long Reach, Piercing Weapon (W)
Oldric
Points 20 Quality 4+ Combat 2
Traits Trait: Long Reach
Fortunato
Points 20 Quality 4+ Combat 2
Traits Trait: Long Reach
Gernandt
Points 34 Quality 3+ Combat 2
Traits: Longbow (W)
Mandred
Points 33 Quality 4+ Combat 3
Traits: Crossbow (W)
Battle Report:
The Candy Warriors found two of the markers empty, then the treasure is inside the Temple!
Gernandt don't waste time and run toward the ruins of the Temple.
Gernandt: "I'm near the ruins! Soon the treasure will be ours!"
Sacher Torte: "This is not good... the pitiful archer is nearest to the ruins... we must stop him..."
An hard fight is done over the bridge.
Galeno: "You will not pass!"
Sacher Torte: "You are a courage but fool man..."
The crossbowman will be KO, but Galeno despite defeated by Sacher Torte, will not be KO.
meanwhile Gernandt take the treasure.
Gernandt: "The treasure is ours! Now I must flee before the chaotic followers could reach me!
The two warband clash In the narrow passage. A Chaos Warrior and a Daemonette are KO.
Lord Strahlend: "Continue to fight my brave men! The victory is near! Our good Gernandt took the booty, we must resist until him move away!"
Thanks to the cover of his comrades, Gernandt could run away with the booty.
Gernandt: "I'm safe! Lord Strahlend will be pleased."
The Border Prince Warband won the scenario gaining 5 victory points for the treasure and 3 VP for the defeated Chaos Warrior and Daemonette.
Monday, 1 May 2017
Orcs
I've included four new orcs to the group of three I yet painted, then I will do an orcs & goblins warband (I will paint 5 goblins).
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