Showing posts with label Pulp Alley. Show all posts
Showing posts with label Pulp Alley. Show all posts

Sunday, 11 February 2024

[PULP ALLEY Battle Report] Faith versus Machine

Today I played a Pulp Alley game with some of my 54mm miniatures I painted.

I was the Brotherhood and Capitol Heroes player while my friend was the Lady Mechanika and Nova Commando player. We used two leagues each. There were four plot points. The winner would be who could take more of them.

The Leagues:

BROTHERHOOD
Perk (4): Tenacious, Company of Heroes

Leader (0): Inquisitor Kane
H d10 B 4d10 S 3d10 D 2d8 M 4d10 F 2d8 C 3d10
Abilities: Iron Will
Weapons kits: SMG, Heavy
Optional kit: Sci Fi

Sidekick (3): Sebastian Crenshaw
H d10 B 4d8 S 2d6 D 2d6 M 3d6 F 4d8 C 2d8
Abilities: Shadowy
Weapons kits: Basic, Pistol
Optional kit: Sci Fi

Sidekick (3): Vitus
H d10 B 4d8 S 2d6 D 2d6 M 3d6 F 4d8 C 2d8
Abilities: Shadowy
Weapons kits: Basic, Pistol
Optional kit: Sci Fi

Models:
3 figures

 

CAPITOL HEROES
Vantaggi (7): Duo, Daredevil Adventurers, Crafty

Leader (0): Mitch Hunter
H d10 B 4d10 S 4d10 D 2d8 M 4d10 F 2d8 C 3d10
Abilitities: Fierce, Moxie, Daredevil
Weapons Kit: Heavy
Optional kit: Sci Fi

Sidekick (3): Big Bob Watts
H d10 B 4d8 S 4d8 D 2d6 Ma 5d8 F 2d6 C 2d6
Abilities: Daredevil, Marksman, Mighty
Weapons Kit: SMG
Optional kit: Sci Fi

Models: 2 figures


* without the green soldiers

LADY MECHANIKA

Terror (5): Lady Mechanika
H d12 B 4d10 S 5d10 D 2d8 M 4d10 F 2d8 C 3d10
Abilitities: Revive, Inhuman, Noblesse, Muscle of Steel, Fierce, Marksman, Blast, Indomitable
Optional kit: Sci Fi

Models: 1 figure

NOVA COMMANDO
Perks (3): Resourceful, Garage, Well Armed

Leader (0): Lieutenant Mila Kusanagi
H d10 B 3d8 S 4d10 D 2d8 M 2d10 F 3d10 C 3d10
Abilities: Danger Sense, Marksman, Veteran
Optional kit: Sci Fi

Sidekick (3): Sergeant Gabriel Blackburn
H d10 B 3d8 D - M 3d10 F - C 2d6
Skills: Big
Weapons Kit: SMG
Optional kit: Sci Fi

x2 Allies (4): Soldiers
H d6 B 1d6 S 3d6 D 1d6 M 2d6 F 1d6 C 1d6
Skill: Marksman
Optional kit: Sci Fi

Gun Team (1): x2 Crew
Light Gun 5d6, Realiability 1d6
H - B 1d6 S 2d6 D 1d6 M 2d6 F 1d6 C 1d6
Optional kit: Sci Fi

Models: 6 figures 

Overview of the board and deployment of the leagues:



All the leagues move slowly. The Inquisitor try to win the plot point but fail and he is injured by a booby trap, the Mortificator is luckier and win the challenge, but it is a futile victory because there is no reward.

Mitch Hunter find a small treasure and win the challenge gaining a reward.

Lady Mechanika and the Nova Command move toward the walls.


A tough firefight between the leagues begin. Several characters are injured.

One of the crew of the Gun team is defeated during the firefight.

The brotherhood advances, while the enemies open fire taking advantage of the protection of the fortified walls.


The Gun Team is defeated. The firefight continue with more injuries for all the leagues.


Mila Kusanagi win the challenge of the plot point and gain a reward. The Mortificator is down, but recover in the next turn.

The firefight is brutal, with heavy use of SMG, but it is inconclusive.

Mitch Hunter jump the peril on the door of the fortified wall and move inside the gallery.

Mila Kusanagi is defeated from some nice shots from Big Bob Watts and Inquisitor Kane. She lose her plot point.

Meanwhile the firefith continue elsewhere.

Lady Mechanika win the challenge for another plot point, but gain no reward.

After several shots, the Mortificator is defeated.

Mitch Hunter retreats prudently to avoid losing his plot point.

Lady Mechanika and a soldier shot to Big Bob Watts, defeating him.

The Brotherhood and Capitol Heroes still have their single plot point, then win the scenario.

Saturday, 13 January 2024

[PULP ALLEY Battle Report] Hunting Lady Mechanika

Today I played a Pulp Alley game with some 54mm miniatures I painted.

I was the Brotherhood player while my friend was theLady Mechanika player. It was an simple game, without plot points. The major plot point was simple: the defeat of the other league.


The Leagues:

BROTHERHOOD
Perk (7): Noblesse, Duo, Well Armed

Leader (0): ArchInquisitor Salvatore Nicodemus
H d10 B 4d10 S 3d10 D 2d8 M 4d10 F 2d8 C 3d10
Abilities: Iron Will
Weapons kits: SMG, Heavy
Optional kit: Sci Fi

Sidekick (3): Sebastian Crenshaw
H d10 B 4d8 S 2d6 D 2d6 M 3d6 F 4d8 C 2d8
Abilities: Shadowy
Weapons kits: Basic, Pistol
Optional kit: Sci Fi

Models:
2 figures

LADY MECHANIKA

Terror (5): Lady Mechanika
H d12 B 4d10 S 5d10 D 2d8 M 4d10 F 2d8 C 3d10
Abilitities: Revive, Inhuman, Noblesse, Muscle of Steel, Fierce, Marksman, Blast, Indomitable
Optional kit: Sci Fi

Models: 1 figure

The Lady Mechanika wait hidden behind a big hill while the Brotherhood run towards her.


 

Finally the Brotherhood reaches Lady Mechanika and starts shooting to her. The Mortificator is seriously injured during the firefight.

Noting that their firepower is ineffective, the Brotherhood charges in close combat Lady Mechanika.

Finally in the last turn, the Inquisitor inflict the last wound to Lady Mechanika, defeating her. However he is injured while the Mortificator is down too. The Brotherhood won, but at a high price!

Thursday, 29 December 2022

[Pulp Alley Battle Report] Alien Intruders versus Nova Commando

Yesterday I played a Pulp Alley game with some 54mm miniatures I painted for a friend.

I was the Alien Intrududer player while my friend was the Nova Commando player. I was an simple game, without plot points. The major plot point was simple: the defeat of the other league.

Overview of the board and deployment of the leagues:


The Leagues:



ALIEN INTRUDERS
Perks (4): Animals (ALL), Company of Heroes

Leader (0): Intruder Queen
H d12 B 4d10 S - D 4d8 M 3d12 F 3d8 C 2d8
Abilities: Commander, Big, Summon

x2 Sidekicks (6): Intruder Nurse
H d10 B 4d8 D 4d6 M 3d8 F 2d6 C 2d6
Abilities: Fierce, Big

x5 Gang  (2): Intruder Warriors
H Special  B 4d6 S - D 2d6 M 3d6 F 1d6 C 1d6
Abilities: Dangerous

x5 Gang (2): Intruder Warriors
H Special  B 4d6 S - D 2d6 M 3d6 F 1d6 C 1d6
Abilities: Dangerous

Models: 13



NOVA COMMANDO
Perks (3): Resourceful, Keen Senses, Well Armed

Leader (0): Lieutenant Mila Kusanagi
H d10 B 3d8 S 4d10 D 2d8 M 2d10 F 3d10 C 3d10
Abilities:: Danger Sense, Marksman, Veteran

Shoulder (3): Sergeant Gabriel Blackburn
H d10 B 3d8 D - M 3d10 F - C 2d6
Skills: Burst Fire, Big

x2 Allies (4): Soldiers
H d6 B 1d6 S 3d6 D 1d6 M 2d6 F 1d6 C 1d6
Skill: Marksman

The Alien Intruders run towards the humans and suffer several losses.


A swarm of Alien Warriors are annihilated by the firepower of the commando.



The Queen and her minions continue their run towards the humans.


One of the soldiers is crushed by the Intruder Nurse.


The intruder warriors and an the intruder nurse are swarming a single soldier.


The Intruder queen finally charge!


The last human soldier is defeated, the intruders continue their rush.


The final battle, the intruder warriors are destroyed, but a fierce close combat begins.


The Humans survive, while one of the Intruder Nurse is out of combat. The last turn scores a draw.

Monday, 1 February 2021

[Pulp Alley Battle Report] Star Wars - The Red Shadow

Today I played a SOLO Pulp Alley game with my West End Games Star Wars miniatures (and proxies).
I was the Imperial player while I used Luke Skywalker as bot. The Major Plot point is Luke Skywalker, if he can flee from the other side of the board he is save. The Imperial league must defeat him to win the scenario.

Background:

Timeline 0 ABY (c. 3 months after the Battle of Yavin)

"The emperor Palpatine, doubting the reliability of darth vader in the search for his son, instructs one of his best agents, The Emperor's Hand Damon Gul Reda,  to capture and lead in his presence the man who destroyed the Death Star.
Gul Reda hire the Bounty Hunter Ranna and with her help he determines the route of the Skywalker's X-Wing. Gul Reda with his Star Destroyer Interdictor Kraken, intercepts the X-Wing of Skywalker. Chased from TIE Fighters, Luke must do an emergency landing in an unknown planet and there he is rescued by Nala, a young devaronian girl castaway, survived years ago to the crash of her parents' ship. Skywalker promises to take her away from the planet, when his starfighter will be repaired. However Guld Reda land with a special force of Stormtrooper guided by Ranna and approaches to capture Skywalker."

Overview of the board and deployment of the leagues:

The Leagues:


Galactic Empire - Emperor's Hand - Red Shadows
Perks (3): Well Armed (1), Greater Purpouse (2)

Leader (0): Damon Gul Reda "Red Shadow"
H d10 B 2d8 S 4d10 D 3d10 M 2d8 F 3d10 C 4d10
Abilities: Commander, Paralyzer, Unearthly, Drain Life
Optional Kit: Sci Fi

Sidekick (3): Bounty Hunter Ranna
H d8 B 2d6 S 5d8 D 3d6 M 2d6 F 4d8 C 2d8
Ability: Acquatic, Marksman, Eagle-Eyed
Optional Kit: Sci Fi

Ally (2): Red Shadow Stomtrooper Specialist
H d6 B 2d6 S 3d6 D 1d6 M 2d6 F 1d6 C 1d6
Ability: Burst Fire, Armored
Optional Kit: Sci Fi

Ally (2): Red Shadow Stomtrooper
H d6 B 2d6 S 4d6 D 1d6 M 2d6 F 1d6 C 1d6
Ability: Marksman, Armored
Optional Kit: Sci Fi

Ally (2): Red Shadow Stomtrooper
H d6 B 2d6 S 4d6 D 1d6 M 2d6 F 1d6 C 1d6
Ability: Marksman, Armored
Optional Kit: Sci Fi

Ally (2): Red Shadow Stomtrooper
H d6 B 2d6 S 4d6 D 1d6 M 2d6 F 1d6 C 1d6
Ability: Marksman, Armored
Optional Kit: Sci Fi

Models: 6 figures

Luke Skywalker 0 ABY
Perks (2): Network of supporters

Terror (5): Luke Skywalker
H d10 B 5d10 S 2d10 D 3d10 M 2d8 F 4d10 C 3d8
Abilities: Untouchable, Fierce, Noblesse, Concentrate, Disarming, Moxie, Speedy
Optional Kit: Sci Fi

BACKUPS:

Unexpected Ally: Wild Devaronian Young Girl Nala
Level 2: Brawler
H d6 B 3d6 S 1d6 D 2d6 M 1d6 F 1d6 C 1d6

Friendly Local: Raptor hound
Level 1: Brawler
H d6 B 2d6 S 1d6 D 1d6 M 1d6 F 1d6 C 1d6

 
Major Plot Point: Luke Skywalker 


 
The imperials move towards their prey, unluckily one of the Stormtrooper encounters an unexpected peril and he is down.

 
Luke run with his new friends, hoping to escape the pursuers.
Luke: "I sense an anomaly in the Force... The leader of the imperial forces is an abomination, I must avoid him before it is too late!"
 

 
The Stormtrooper specialist fire on the rebel group, defeating the raptor hound, however he is rushed by Luke and defeated himself.

Guld Reda: "Skywalker is fleeing! We must stop him!"


Gul Reda paralyzes luke preventing him from moving and dodging, then he is down by the concentrated fire of Ranna and the last two stormtrooper. Furious, Nala charge Gul Reda but she is down too (but will recover).
Gul Reda: "Skywalker is helpless,
it's our chance to catch him."

Luke and Nala are again down, while Ranna has almost reached Skywalker.


Finally Ranna reaches Skywalker, wins the challenge and the boy is her prisoner.
Ranna: "The prey is finally mine..."

 

Gul Reda: "Well done Ranna, the Emperor will be pleased. Now Skywalker will meet his fate in the presence of the Emperor."

The Imperial League has caught Luke Skywalker, the major plot point, winning the scenario.