Showing posts with label Rogue Trader. Show all posts
Showing posts with label Rogue Trader. Show all posts

Tuesday, 5 December 2017

Battle Report: The Unholy Nest

the ninth and last scenario of my rogue trader campaign.
I played it this summer but I just published it now (because I'm lazy).

Background
borderline world of Issus (called "Somewhere" by the settlers).

deep in the underground of the imperial palace...

The Patriarch could sense the presence of the intruders...
Fools, he thought, they had come to destroy him, hoping to finally stop the cult...
...but even if they were succesful, the Cult could rise again, stronger than before...

...So let them come to me...

Overview of the board & deployment of leagues:
(Harleen, the Dee Dee Sisters, Kratos and Daimon will be deployed from the second turn)



 Major plot point: The Patriarch

The Leagues:


Genestealer Cult (BOT League)
Perk (3): Animals (2), Companions (1)

Leader (0): Patriarch
H d12 B 5d10 S - D 4d8 M 4d12 F 3d8 C 2d8
Abilities: Brute, Fierce, Big
Optional Kit: Sci Fi
Weapon kit: Heavy

Ally (2): Genestealer
H d6 B 5d6 S - D 4d6 M 2d6 F 1d6 C 1d6
Ability: Brute, Fierce, Agile
Optional Kit: Sci Fi

Ally (2): Genestealer
H d6 B 5d6 S - D 4d6 M 2d6 F 1d6 C 1d6
Ability: Brute, Fierce, Agile
Optional Kit: Sci Fi

Ally (2): Genestealer
H d6 B 5d6 S - D 4d6 M 2d6 F 1d6 C 1d6
Ability: Brute, Fierce, Agile
Optional Kit: Sci Fi

Ally (2): Genestealer
H d6 B 5d6 S - D 4d6 M 2d6 F 1d6 C 1d6
Ability: Brute, Fierce, Agile
Optional Kit: Sci Fi

Ally (2): Genestealer
H d6 B 5d6 S - D 4d6 M 2d6 F 1d6 C 1d6
Ability: Brute, Fierce, Agile
Optional Kit: Sci Fi

Models: 6 figures


Netherworld Cabal (my league)
Perk (2): Company of Heroes

Leader (0): Inquisitor Arago, the Mouth of the Emperor
H d10 B 3d10 S 4d10 D 2d8 M 3d10 F 3d8 C 3d10
Abilities: Intimidating, Ispiring, Commander, Mounted, Indomitable
Optional Kit: Sci Fi
Weapon kit: Heavy

Sidekick (3): Kayura, the Amazon Warrior
H d8 B 5d8 S 2d6 D 4d8 M 2d6 F 3d8 C 2d6
Abilities: Quick Strike, Fierce, Moxie, Savage
Optional Kit: Sci Fi

Sidekick (3): Daimon the Renegade Chaos Champion
H d8 B 5d8 S - D 2d6 M 5d8 F 3d8 C 2d6
Abilities: Brute, Animal, Bodyguard, Moxie, Muscle of Steel
Optional Kit: Fantasy
Weapon kit: Heavy

Ally (2): Krana, the Rogue Eldar
H d6 B 1d6 S 3d6 D 1d6 M 1d6 F 4d6 C 1d6
Ability: Speedy, Savvy, Daredevil, Sharp
Optional kit: Sci Fi

Ally (2): Kratos, the Rogue Grey Knight
H d8 B 3d6 S 3d6 D - M 3d8 F 4d6 C 1d6
Ability: Armored, Marksman, Big, Fierce
Optional kit: Sci Fi

Ally (2): Rajura, the Renegade Dark Eldar
H d6 B 1d6 S 4d6 D 1d6 M 1d6 F 3d6 C 1d6
Ability: Speedy, Eagle Eyed, Marksman
Optional kit: Sci Fi
Weapon kit: Submachine Gun

Ally (2): Badamon
H d6 B - S 3d6 D 2d6 M 1d6 F 2d6 C 4d6
Ability: Brainy, Burst Fire
Optional kit: Fantasy

Models: 7 figures


The Jokerz (the league used by my player)
Perk (0): None

Leader (0): Joker
H d10 B 2d8 S 4d10 D 4d10 M 2d8 F 4d10 C 3d10
Abilities: Speedy, Lucky Devil, Agile, Trick, Indomitable, Dashing, Quickshot
Optional Kit: Sci Fi

Sidekick (3): Harley Quinn
H d8 B 4d8 S 3d8 D 4d6 M 2d6 F 3d8 C 2d6
Abilities: Speedy, Agile, Moxie, Muscle of Steel, Quick Strike
Optional Kit: Sci Fi

x2 Allies (4): Deilia & Deidra, the Dee Dee Sisters
H d6 B 3d6 S 3d6 D 2d6 M 1d6 F 2d6 C 1d6
Ability: Agile, Savvy, Fierce, Eagle Eyed
Optional kit: Sci Fi

Ally (2): Harleen
H d6 B 3d6 S 4d6 D 2d6 M 1d6 F 1d6 C 1d6
Ability: Fierce, Marksman, Daredevil, Eagle Eyed
Optional kit: Sci Fi

Ally (2): Jolly
H d6 B - S - D 5d6 M 1d6 F 4d6 C 2d6
Ability: Animal, Sly
Optional kit: Sci Fi

Models: 6 figures

The Batte Report:

Arago: "Here we are, my brothers... the Unholy Beast is in front of us... the evil must be purified!"
in the first skirmish a Genestealer is KO.

The Patriarch seem yet defeated, but he will recover in the next turn.
Arago: "The Jokerz are trying to steal our prey, I don't know what is their insane plan, but they must NOT interfere with our holy crusade..."
Harley Quinn is KO.
Harley Quinn: "I hate when this happens! Then I will lose all the fun!" 😭

The Patriarch is down again but he is strong and will survive for another turn.
Another Genestealer and Krana are KO.
Joker: "Let me help you, my dear Inquisitor... πŸ’– Surely I'm not planning to steal the honor of defeating the Big Bad Guy... or maybe this is what I'm really planning?" 😁
Kayura: "Seriously? This stupid joke was your goal from the beginning?" πŸ˜’

Finally the Patriarch is defeated by the Cabal.
Arago: "Well done my brothers! This is a day we will remember for a long time, we have finally punt and end to the evil embodied and his infestation! Praise the Emperor God!"
Joker: "That's not funny! You cheated! I want to play again!" 😫

with his last breath, the Patriarch sent a psychic signal somewhere in the planet... where something sleepep woke up... ready to serve the brood...

The Netherworld Cabal defeated the major plot point patriarch, gaining 3 victory point and winning the game and campaign.

Sunday, 11 June 2017

Battle Report: The HellGate

the eighth scenario of my new rogue trader campaign I played three weeks ago.

Background
borderline world of Issus (called "Somewhere" by the settlers).

The Interrogation of the traitor was difficult but profitable.
Now the Inquisitor knew about the origin of the evil hidden on Issus.
The leadership of the Cult was hidding in the underground of a small imperial palace, under the protection of imperial guards under the control of the alien infestation.
The Inquisitor should act faster: the head of the Cult should be cut, or soon all the planet could be doomed.
He requested the assistance of the Adeptus Arbites, they were still loyal servants of the Emperor and they could be useful in this battle.
Arago: "This is our only chance to eradicate the evil cancer before it could spread... if we fail, we have only another choice: Exterminatus... We will NOT fail."

Overview of the board & deployment of leagues:

Special: the winner of the major plot point will have initiative in the next and last scenario.

Major plot point: The gate of the Imperial Palace

The Leagues:


Genestealer Cult
Perk (4): Ancient sect, Animals (Genestealers, Ogryn Hybrid, Familiar)

Leader (0): Magus
H d10 B 3d8 S 3d10 D 3d10 M 2d8 F 3d10 C 4d10
Abilities: Commander, Tactician, Dread Gaze, Ispiring
Optional Kit: Sci Fi

Sidekick (3): Hierarch
H d8 B 4d8 S 3d8 D 2d6 M 3d8 F 2d6 C 3d6
Abilities: Moxie, Bodyguard
Optional Kit: Sci Fi
Weapon kit: Heavy

Ally (2): Ogryn Hybrid
H d8 B 4d6 S - D - M 4d8 F - C 1d6
Ability: Big, Burst Fire
Optional Kit: Sci Fi

Follower (1) Familiar
H d6* B 1d6 S - D 4d6 M 1d6 F 3d6 C 1d6
Ability: Agile
Optiona kit: Sci Fi
Weapon kit: Light

x5 Gang (2): Hybrids
H - B 3d6 S 4d6 D 2d6 M 3d6 F 1d6 C 1d6
Ability: Armed
Optiona kit: Sci Fi
Weapon kit: Basic

x5 Gang (2): Hybrids
H - B 3d6 S 4d6 D 2d6 M 3d6 F 1d6 C 1d6
Ability: Armed
Optiona kit: Sci Fi
Weapon kit: Basic

Models: 14 figures

a Genestealer Magus/Hierarch advisor is included (the commissar in the picture above is not included)

Imperial Guard (Bot League)
Perk (3): Eagle-Eyed Troopers

Leader (0): Captain
H d10 B 3d10 S 4d10 D 2d8 M 3d8 F 3d10 C 3d10
Abilities: Commander, Tactician, Ispiring
Optional Kit: Sci Fi
Weapon Kit: Basic

Sidekick (3): Hierarch
H d8 B 4d8 S 3d8 D 2d6 M 3d8 F 2d6 C 3d6
Abilities: Moxie, Bodyguard
Optional Kit: Sci Fi
Weapon kit: Heavy

Ally (2): Sergeant
H d6 B 2d6 S 3d6 D 1d6 M 2d6 F 1d6 C 1d6
Ability: Marksman
Optional Kit: Sci Fi
Weapon kit: Basic

Ally (2): Missile Launcher
H d6 B 1d6 S 3d6 D 2d6 M 2d6 F 1d6 C 1d6
Ability: Burst Fire
Optional Kit: Sci Fi
Weapon kit: Rifle

x5 Gang (2): Troopers
H - B 3d6 S 4d6 D 2d6 M 3d6 F 1d6 C 1d6
Ability: Armed, Sharp
Optiona kit: Sci Fi

x5 Gang (2): Troopers
H - B 3d6 S 4d6 D 2d6 M 3d6 F 1d6 C 1d6
Ability: Armed, Sharp
Optiona kit: Sci Fi

Models: 14 figures


Netherworld Cabal (my league)
Perk (2): Company of Heroes

Leader (0): Inquisitor Arago, the Mouth of the Emperor
H d10 B 3d10 S 4d10 D 2d8 M 3d10 F 3d8 C 3d10
Abilities: Intimidating, Ispiring, Commander, Mounted, Indomitable
Optional Kit: Sci Fi
Weapon kit: Heavy

Sidekick (3): Kayura, the Amazon Warrior
H d8 B 5d8 S 2d6 D 4d8 M 2d6 F 3d8 C 2d6
Abilities: Quick Strike, Fierce, Moxie, Savage
Optional Kit: Sci Fi

Sidekick (3): Daimon the Renegade Chaos Champion
H d8 B 5d8 S - D 2d6 M 5d8 F 3d8 C 2d6
Abilities: Brute, Animal, Bodyguard, Moxie, Muscle of Steel
Optional Kit: Fantasy
Weapon kit: Heavy

Ally (2): Krana, the Rogue Eldar
H d6 B 1d6 S 3d6 D 1d6 M 1d6 F 4d6 C 1d6
Ability: Speedy, Savvy, Daredevil, Sharp
Optional kit: Sci Fi

Ally (2): Kratos, the Rogue Grey Knight
H d8 B 3d6 S 3d6 D - M 3d8 F 4d6 C 1d6
Ability: Armored, Marksman, Big, Fierce
Optional kit: Sci Fi

Ally (2): Rajura, the Renegade Dark Eldar
H d6 B 1d6 S 4d6 D 1d6 M 1d6 F 3d6 C 1d6
Ability: Speedy, Eagle Eyed, Marksman
Optional kit: Sci Fi
Weapon kit: Submachine Gun

Ally (2): Badamon
H d6 B - S 3d6 D 2d6 M 1d6 F 2d6 C 4d6
Ability: Brainy, Burst Fire
Optional kit: Fantasy

Models: 7 figures

Backup lvl3: Commissar
H d8 B 4d8 S 2d6 D 3d8 M 4d8 F 2d6 C 2d6


Adeptus Arbites (my league)
Perks (3): Tenacious, Keen Senses

Leader (0): Judge Baltar Griffin
H d10 B 3d10 S 3d10 D 3d8 M 3d10 F 3d8 C 3d10
Abilities: Commander, Deductive, Veteran, Indomitable, Iron Will
Optional Kit: Sci Fi

Sidekick (3): Proctor Carla Reed
H d8 B 3d6 S 4d8 D 3d8 M 2d6 F 4d8 C 2d6
Ability: Dashing, Quick Shot, Marksman, Deadeye
Optional Kit: Sci Fi

Ally (2): Enforcer Lorenzo "Eight-Ball" Delacroix
H d6 B 1d6 S 4d6 D 1d6 M 3d6 F 1d6 C 1d6
Ability: Marksman, Eagle Eyed, Sharp
Optional Kit: Sci Fi

Ally (2): Arbitrator Bill "Giant" Marenga
H d6 B 3d6 S 2d6 D 1d6 M 3d6 F 1d6 C 1d6
Ability: Brute, Fierce
Optional Kit: Sci Fi

Ally (2): Arbitrator Antoine Goodman
H d6 B 2d6 S 3d6 D 1d6 M 2d6 F 2d6 C 1d6
Ability: Marksman
Optional Kit: Sci Fi
Weapon kit: Submachine gun

Ally (2): Scribe Ezechiel Alvarez
H d6 B 1d6 S - D 3d6 M 1d6 F 2d6 C 4d6
Ability: Animal, Crafty
Optional Kit: Sci Fi

Models: 6 Figures.


The Jokerz (the league used by my player)
Perk (0): None

Leader (0): Joker
H d10 B 2d8 S 4d10 D 4d10 M 2d8 F 4d10 C 3d10
Abilities: Speedy, Lucky Devil, Agile, Trick, Indomitable, Dashing, Quickshot
Optional Kit: Sci Fi

Sidekick (3): Harley Quinn
H d8 B 4d8 S 3d8 D 4d6 M 2d6 F 3d8 C 2d6
Abilities: Speedy, Agile, Moxie, Muscle of Steel, Quick Strike
Optional Kit: Sci Fi

x2 Allies (4): Deilia & Deidra, the Dee Dee Sisters
H d6 B 3d6 S 3d6 D 2d6 M 1d6 F 2d6 C 1d6
Ability: Agile, Savvy, Fierce, Eagle Eyed
Optional kit: Sci Fi

Ally (2): Harleen
H d6 B 3d6 S 4d6 D 2d6 M 1d6 F 1d6 C 1d6
Ability: Fierce, Marksman, Daredevil, Eagle Eyed
Optional kit: Sci Fi

Ally (2): Jolly
H d6 B - S - D 5d6 M 1d6 F 4d6 C 2d6
Ability: Animal, Sly
Optional kit: Sci Fi

Models: 6 figures


Space Pirates (Allies of the Jokerz)
Perks (1): Companions (1)

Leader (0): Bane
H d10 B 5d10 S 3d10 D 3d10 M 4d10 F 2d8 C 2d8
Abilities: Muscle of Steel, Fierce, Brute
Optional Kit: Sci Fi

Ally (2): Cybergal
H d6 B 1d6 S 3d6 D 1d6 M 2d6 F 2d6 C 2d6
Ability: Sharp, Marksman
Weapon Kit: Rifle
Optional Kit: Sci Fi

Ally (2): Shorty
H d6 B 2d6 S 2d6 D 1d6 M 3d6 F 1d6 C 1d6
Ability: Mighty, Slam
Weapon Kit: Rifle
Optional Kit: Sci Fi

Ally (2): Vulture
H d6 B 1d6 S 2d6 D 2d6 M 1d6 F 2d6 C 2d6
Ability: Crafty, Shadowy
Optional Kit: Sci Fi
Weapon kit: Rifle

Ally (2): Fonzie
H d6 B 2d6 S 3d6 D 1d6 M 2d6 F 1d6 C 1d6
Ability: Brute, Relentless
Optional Kit: Sci Fi
Weapon kit: Rifle

Follower (1): Weirdman
H d6* B 1d6 S 2d6 D 1d6 M 1d6 F 3d6 C 1d6
Ability: Savvy
Optional Kit: Sci Fi
Weapon kit: Shotgun

Models: 6 figures

The Batte Report:

The battle begins, most of the minions of the cult are defeated.
The two hybrid gangs and one of the imperial guard gangs re gone.
Daimon, 8-Ball, Harleen and Weidman are KO too.
Arago: "We are breaking the defences of the heretics, continue to advance!"


Fonzie, Kayura, Shorty and Kratos are KO.
Harley Quinn:"The way is free! Come on Bane, we must move fast or we will lost the fun!" 😘

The last two imperial guard troopers, the imperial sergeant and the genestealer familiar are KO.
Judge Griffin: "This is the right end for all the traitors or our beloved emperor."

The Jolly and the Hierarch are KO.
Genestealer Magus: "You will not pass!"

The Ogryn Hybrid a Dee Dee sister and the commissar are KO. Arago lose his demonic steed and he is down, but he will recover.
Arago: "Cursed minions of the unholy beast! I lost my loyal steed and I'm injured but my determination is still unshakable!"

Giant, the Magus, the last dee dee sister and Imperial Guard Captain are KO.
Genestealer Cult Magus: "Forgive me, father! I failed to defend the gate of your Underground kingdom!"

The Joker move to the gate and he control it, winning the scenario.


Joker: "It was a funny game, but it could be only a winner, and that's me! πŸ˜‚
Arago: "Fool! Your madness will condemn us all!"


The Jokerz gang control the major plot point gate, gaining 3 victory point and winning the game.
In the next and last scenario they will have the initiative.

Friday, 19 May 2017

Battle Report: The Traitor

the seventh scenario of my new rogue trader campaign I played two weeks ago.

Background
borderline world of Issus (called "Somewhere" by the settlers).
The Commissar was at the side of the captain of the imperial guard platoon, as usual.
Their mission was simple, An Inquisitor sent a priority message to the garrison, informing that the Imperial commander of Issus was suspected to be a traitor, then he should be arrested immediately.
The Commissar was uncomfortable. Strange things were happening in the last few months. Then an Inquisitor sent a surprising order and they should obey.
The message did not included  explanations or details about the arrest warrant, that could only mean one thing: that the traitor is not alone...

meanwhile aboard an imperial cruiser in orbit over the planet Issus:

the high priest Badamon informed his master about the message he sent to the garrison of the imperial palace on Issus.
Badamon: "My master, the garrison received our message, they will move to arrest the Imperial Commander."
The Inquisitor and his followers were ready for battle, near the teleporter.
Arago: "Good, now we will see how deep the alien infection is rooted..."

Overview of the board & deployment of leagues:

Major plot point (and Hostile Bystander): The Renegade Imperial Commander

Minor plot point: Rich Trader and wife

Minor plot point: Police Officer

Minor plot point: Wounded soldier

Minor plot point: Dark Eldar wounded or sleeping?

Perilious area: SunWorm

Special Rules:
From the second turn (with a roll of 4+), or if the imperial commander/major plot point is in danger, the imperial guard will reveal itself as followers of the Genestealer Cult, then the commissar will make a free move (fleeing) and will be substituted by a Hybrid Hierarch. Then the Inquisitor league will teleport itself on the center of the table with a roll on 2d6 dice and a a random deviation. From now on the imperial guard will be used as a hostile bot league.

The Leagues:


Imperial Guard (my initial league, then Hostile Bot League)
Perk (3): Eagle-Eyed Troopers

Leader (0): Captain
H d10 B 3d10 S 4d10 D 2d8 M 3d8 F 3d10 C 3d10
Abilities: Commander, Tactician, Ispiring
Optional Kit: Sci Fi
Weapon Kit: Basic

Sidekick (3): Commissar
H d8 B 4d8 S 4d8 D 2d6 M 4d8 F 2d6 C 2d6
Abilities: Marksman, Veteran, Indomitable
Optional Kit: Sci Fi

Ally (2): Sergeant
H d6 B 2d6 S 3d6 D 1d6 M 2d6 F 1d6 C 1d6
Ability: Marksman
Optional Kit: Sci Fi
Weapon kit: Basic

Ally (2): Missile Launcher
H d6 B 1d6 S 3d6 D 2d6 M 2d6 F 1d6 C 1d6
Ability: Burst Fire
Optional Kit: Sci Fi
Weapon kit: Rifle

x5 Gang (2): Troopers
H - B 3d6 S 4d6 D 2d6 M 3d6 F 1d6 C 1d6
Ability: Armed, Sharp
Optiona kit: Sci Fi

x5 Gang (2): Troopers
H - B 3d6 S 4d6 D 2d6 M 3d6 F 1d6 C 1d6
Ability: Armed, Sharp
Optiona kit: Sci Fi

Models: 14 figures


Netherworld Cabal (my league)
Perk (2): Company of Heroes

Leader (0): Inquisitor Arago, the Mouth of the Emperor
H d10 B 3d10 S 4d10 D 2d8 M 3d10 F 3d8 C 3d10
Abilities: Intimidating, Ispiring, Commander, Mounted, Indomitable
Optional Kit: Sci Fi
Weapon kit: Heavy

Sidekick (3): Kayura, the Amazon Warrior
H d8 B 5d8 S 2d6 D 4d8 M 2d6 F 3d8 C 2d6
Abilities: Quick Strike, Fierce, Moxie, Savage
Optional Kit: Sci Fi

Sidekick (3): Daimon the Renegade Chaos Champion
H d8 B 5d8 S - D 2d6 M 5d8 F 3d8 C 2d6
Abilities: Brute, Animal, Bodyguard, Moxie, Muscle of Steel
Optional Kit: Fantasy
Weapon kit: Heavy

Ally (2): Krana, the Rogue Eldar
H d6 B 1d6 S 3d6 D 1d6 M 1d6 F 4d6 C 1d6
Ability: Speedy, Savvy, Daredevil, Sharp
Optional kit: Sci Fi

Ally (2): Kratos, the Rogue Grey Knight
H d8 B 3d6 S 3d6 D - M 3d8 F 4d6 C 1d6
Ability: Armored, Marksman, Big, Fierce
Optional kit: Sci Fi

Ally (2): Rajura, the Renegade Dark Eldar
H d6 B 1d6 S 4d6 D 1d6 M 1d6 F 3d6 C 1d6
Ability: Speedy, Eagle Eyed, Marksman
Optional kit: Sci Fi
Weapon kit: Submachine Gun

Ally (2): Badamon
H d6 B - S 3d6 D 2d6 M 1d6 F 2d6 C 4d6
Ability: Brainy, Burst Fire
Optional kit: Fantasy

Models: 7 figures


The Jokerz (the league used by my player)
Perk (0): None

Leader (0): Joker
H d10 B 2d8 S 4d10 D 4d10 M 2d8 F 4d10 C 3d10
Abilities: Speedy, Lucky Devil, Agile, Trick, Indomitable, Dashing, Quickshot
Optional Kit: Sci Fi

Sidekick (3): Harley Quinn
H d8 B 4d8 S 3d8 D 4d6 M 2d6 F 3d8 C 2d6
Abilities: Speedy, Agile, Moxie, Muscle of Steel, Quick Strike
Optional Kit: Sci Fi

x2 Allies (4): Deilia & Deidra, the Dee Dee Sisters
H d6 B 3d6 S 3d6 D 2d6 M 1d6 F 2d6 C 1d6
Ability: Agile, Savvy, Fierce, Eagle Eyed
Optional kit: Sci Fi

Ally (2): Harleen
H d6 B 3d6 S 4d6 D 2d6 M 1d6 F 1d6 C 1d6
Ability: Fierce, Marksman, Daredevil, Eagle Eyed
Optional kit: Sci Fi

Ally (2): Jolly
H d6 B - S - D 5d6 M 1d6 F 4d6 C 2d6
Ability: Animal, Sly
Optional kit: Sci Fi

Models: 6 figures

Lvl 1 Backups:
Weirdman H d6* B - S 1d6 D 2d6 M 1d6 F 2d6 C 1d6
Vulture H d6* B 1d6 S1d6 D 1d6 M 1d6 F 2d6 C 1d6

The Batte Report:

The imperial guard sergeant is KO and will not recover. His soldiers continue to advance.
Sergeant: "I'm wounded! Continue with your mission, soldiers!" 😣

Dee Dee enlists a worker, that he will be happy to work for the Jokerz for some imperial credits.
Dee Dee: "Nice choice, mate! Now go to earn your pay!"πŸ˜„
the Worker convert himself another bystander to the Jokerz warband too: a space pirate.

The imperial guard reveal its real nature! They are Genestealer followers, infected by the genestealer seed.
The Hybrid Hierarch is the new sidekick and advider of the captain.
Hybrid Hierarch: "The Imperial Commander must be saved, he is a precious servant of the Patriarch!"

The Commissar must flee and join loyal forces, he immediately send a help request.
Commissar: "I immediately request assistance, my platoon betrayed the emperor of mankind and joined the traitor!"

The Inquisitor was ready, and after receiving the message his squad teleported near the imperial palace.
Arago: "My loyal Commissar, we received your message, we are ready to fight the enemies of the Emperor... they will pay for their betrayal..."

The Joker, Commissar and Inquisitor move quickly towards the Traitor. However the Joker win the major plot point. The Traitor is him, of now.
Arago: "You crazy clown! Why are you always trying to hinder the will of the Emperor?"
Joker: "You yet know the answer, my dear Inquisitor!" 😁
One of the imperial guard gang is KO. Harleen the bystander Space Pirate, Krana and Rajura are defeated too.

The Joker try to flee with his precious prisoner, but he is down and lost the major plot point. Weirdman and the Inquisitor are KO.
Harley Quinn: "Poor Inquisitor, you have beaten hard!" 😏
Arago: "Fool... I may be defeated, but my loyal followers will give me the victory..."

Kayura and the Commissar finish the job, and the traitor is in the hands of the inquisition now.
The Hierarch and Dee Dee try to stop them but he failed.
Hierarch: "The Patriarch will not be pleased!" 😠

Kayura: "Well done, Commissar! We have taken the traitor, but this is only the beginning... we must clean up this planet from the genestealer's infestation ,once and for all!"

The Netherworld Cabal win the game, the major plot point is taken ensuring 3 victory points.
The Jokerz do not get any plot points then they have no victory points.