Showing posts with label Gundam. Show all posts
Showing posts with label Gundam. Show all posts

Monday, 23 March 2020

[Pulp Alley Battle Report] Mobile Suit Gundam 0079: Destroy Gundam!

Today I played my second scenario of my campaign of SOLO Pulp Alley with my 1/400 scale pre-painted "Gundam Collection" miniatures. I was the "Earth Federation" player while I used the "Zeon" as bots.

Background:
"White Base prepares for battle. Char comes out in his special red-colored MS-06S Zaku II Commander Type and fights Gundam. Char gets the upper hand for a moment, but Ryu manages to distract him with the FF-X7 Core Fighter"

The Leagues:

Principality of Zeon 10 slots (2 models)
Perk (7): Duo, Keen Senses, Greater Purpose

Leader (0): MS-06S Char's Zaku II
H d10 B 4d10 S 3d8 D 3d10 M 2d8 F 4d10 C 3d10
Abilities: Speedy, Marksman, Veteran, Moxie

Sidekick (3): MS-06 Slender's Zaku II
H d10 B 2d8 S 4d6 D 3d6 M 2d8 F 3d8 C 2d6
Abilities: Marksman, Daredevil, Sharp

Earth Federation "White Base" 10 slots (2 models)
Perk (2): Keen Senses, Well Armed

TERROR (5): Amuro's RX-78-2 Gundam
H d12 B 3d10 S 4d10 D 2d6 M 4d12 F 3d8 C 2d8
Abilities: Speedy, Big, Insidious, Weapon kit: Rifle, Indomitable

Ally (2): Ryu's FF-X7 Core Fighter
H d6 B - S 3d6 D 3d6 M 1d6 F 2d6 C 2d6
Abilities: Winged, Brainy

Overview of the board and deployment of the leagues, the major plot point is the defeat of the leader of the league, while the minor plot points are the defeats of the Zaku and Core Fighter.


Char and Slender move toward the Gundam.
Char: "I really want to see how powerful is a federation mobile suit!"
Char and Slender fire to the Gundam but nothing happens.
Char: "Do I got it?! But...! How is it possible? I had hit him in full!"
Amuro: "It is fast!!"

Ryu fire to Char, annoying him.
Char: "Ehy! A small fighter!"

The gundam is damaged and Amuro try to repair it behind an asteroid.
  
The gundam hit Slender and destroy him.
Char "Ah! Slender! It destroyed a Zaku with a single hit!"
Ryu attack Char but he is defeated and must flee.
Char: "You, little mosquito, You annoyed me!"

After an hard brawl, Char is in awe at the mobile suit's power. A defeated Char retreats back to his Musai.
Char: "The power of that mobile suit is too much higher than mine, for the moment it will be better if I withdraw..."
Amuro: "What are you doing? Are you running away?"

After the Sixth turn both the leagues have a minor plot point and then it is a draw.

Saturday, 21 March 2020

[Pulp Alley Battle Report] Mobile Suit Gundam 0079: Gundam Rising

Yesterday I played a SOLO Pulp Alley game with my 1/400 scale pre-painted "Gundam Collection" miniatures. This should be the first scenario of a campaign that will try to follow the battles from the gundam cartoon.
It was a really fast skirmish, I played for less than an hour 😉
I was the "Gundam" player while I used the "Zeon" as bots.

Background:
"It is the year Universal Century 0079. Mankind has moved much of its population into gigantic space colonies. Nine months ago, the group of colonies furthest from the Earth, Side 3, declared itself the Principality of Zeon and declared war on the Earth Federation. Initial fighting lasted a month with both sides losing half their respective populations. Eight months have passed since the rebellion began and both sides are at a stalemate. Three Zeon pilots, Slender, Gene, and Denim, enter Side 7 in their MS-06F Zaku II mobile suits. Their plan is to spy on the colony. Gene and Denim watch as the Federation prepares a few mobile suits to be transported. Gene breaks away, ignoring Denim's orders and fires on the suits, trying to destroy them."

The Leagues:

Principality of ZEON (10 slots, 2 models)
Perk (7): Stealthy Agents, Duo

Leader (0): MS-06 Sergeant Denim's Zaku II
H d10 B 2d10 S 3d8 D 3d10 M 2d10 F 3d10 C 3d8
Abilities: Moxie, Brute, Crafty, Shadowy

Sidekick (3): MS-06 Gene's Zaku II
H d10 B 2d8 S 4d6 D 3d6 M 2d8 F 3d8 C 2d6
Abilities: Marksman, Daredevil, Sharp, Shadowy

SIDE 7 (10 slots)
Perk (2): Keen Senses, Well Armed

TERROR (5): Amuro's RX-78-2 Gundam
H d12 B 5d10 S 2d8 D 3d8 M 4d12 F 3d8 C 2d8
Abilities: Speedy, Big, Rugged, Insidious, Noblesse, Extraordinary, Indomitable

Overview of the board and deployment of the leagues, the major plot point is the gundam (Side 7 league), while the minor plot points are the helpless guntank and guncannon:



Gene destroy the Guncannon. (gaining a minor plot point). Amuro jumps in Gundam's cockpit and finally gets Gundam on its feet.
Amuro: "Get up, get up...It got up!"
Gene: "Sergeant Denim, the enemy mobile suit is moving!"
Denim "Damn! I didn't thought they were already operational! Retreat, Gene! We don't know its features!"


Gene fire to the Gundam, but nothing happens. Then the Gundam charge Gene.
Gene: "What kind of mobile suit is it? My bullets didn't scratch it!"
Denim: "Gene! Retreat!
After an harsh brawl, Gene is down but will recover in the next turn.
Denim:  "Gene! He threw away a zaku as was nothing! What kind of...?!"
Amuro: "Really not bad!"
Gene: "Sergeant..."


Gene and Denim are defeated by the Gundam.
Amuro: "You won't escape me!"
Gene: "AAAAAH!"
Denim: "How did you dare...?!"

Amuro activates Gundam's Beam Saber and slices through the retreating Gene's Zaku, hitting it's engine. The destruction of the Zaku's engine results in a explosion. Amuro targets Denim's cockpit, killing him and making his Zaku useless.

At the end of the sixth turn, the Side 7 league gain a major plot poit (himself) and two minor plot points (the defeated leader and sidekick), winning the game.

Wednesday, 18 March 2020

[Pulp Alley Battle Report] Mobile Suit Gundam 0083: Lost Nuclear Warheads

Tonight I played a SOLO Pulp Alley game with my 1/400 scale pre-painted "Gundam Collection" miniatures.
It was a fast skirmish, I played for about an hour 😉
I was the "Cima Fleet" player while I used the "South Burning's team" as bots.

Background:
"Universal Century 0083: Cima Garahau from the Zeon Remnants is trying to recover some nuclear warheads from the debris of a Federation ship. The South Burning's team is dispatched to stop her."

The Leagues:

Cima Fleet  10 slots (3 models)
Perk (4): Company of Heroes, Well-Armed, Keen Senses

Leader (0): Cima Garahau's MS-14Fs Gelgoog Marine Commander Type
H d10 B 3d8 S 3d10 D 2d10 M 2d10 F 3d10 C 3d8
Abilities: Speedy, Shrewd, Crafty, Weapon Kit: Rifle

Sidekick (3): MS-14F Gelgoog Marine
H d8 B 3d6 S 3d8 D 2d6 M 2d8 F 3d8 C 2d6
Abilities: Brute, Bodyguard

Sidekick (3): MS-14F Gelgoog Marine
H d8 B 3d6 S 3d8 D 2d6 M 2d8 F 3d8 C 2d6
Abilities: Sharp, Weapon Kit: Rifle

Earth Federation "South Burning's team" 10 slots (3 models)
Perk (4): Company of Heroes, Well-Armed, Keen Senses

Leader (0): Kou Uraki's RX-78GP01 Gundam "Zephyranthes"
H d10 B 4d10 S 3d10 D 2d8 M 4d10 F 3d10 C 2d8
Abilities: Speedy, Fierce, Mighty, Weapon Kit: Rifle

Sidekick (3): South Burning's RGM-79N GM Custom
H d8 B 3d6 S 3d8 D 2d6 M 2d8 F 2d8 C 3d6
Abilities: Veteran, Speedy

Sidekick  (3): Chuck Keith's RGC-83 GM Cannon II
H d8 B 3d8 S 3d8 D 2d6 M 4d8 F 2d6 C 2d6
Abilities: Burst Fire, Mighty

Backup (1): RGM-79GS GM Command Space Type
H d6* B 1d6 S 2d6 D 1d6 M 1d6 F 1d6 C 1d6

Overview of the board and deployment of the leagues:


The rookie GM pilot is quickly defeated by the Zeon.

South Burning move to recover a minor plot point, a cell of a Minovski fusion reactor.

The pilot of the Gelgoog recover a cell of a Minovski fusion reactor.

Cima and the Gelgoog Marine are defeated after an harsh fight with the federation.


South Burning finally recover the minor plot point.

Kou Uraki recover the Nuclear Warheads, but the Gelgoog left alone continues tenaciously the fight.


South Burning is defeated, the Gelgoog is engaged by Kou Uraki but survive the hard brawl.

At the end of the sixth round, the federation claim the major plot point, while the zeon gain a minor plot point. The federation won.