Monday, 5 October 2015

My Pulp Alley Plot Points, Bystanders Backups and Accessories

Here some plot points, bystanders, backups and accessories I've painted for my african campaign (congo) of pulp alley.

The congo african native villagers 



Tribal female amazon warrior drummer and chieftain, fine plot points for my campaign

Here a black panther and a "jungle girl". I could use the panther for perilous areas or as the sidekick for a "jungle girl" league

Here some members of Congo Belgian Force Publique during interwar (about 1933-1939) for my pulp alley campaign. They should be fine as bystanders or maybe a league too.

Belgian female Explorer

Some plot points and perilous areas


An evil altar and a native african female warrior prisoner... but beware! The prisoner could be a perilous area too (look in her back, that knife is ready for you or she is just trying to free herself?)

an altar of skulls and a classic pulp blonde girl in peril:

Some tents

Perilous areas: Snake and Quicksand

Some accessories and two perilous areas: crocodiles

Tomb graves

an african hut

a ruined greek temple

Sunday, 4 October 2015

[PA League] Goddess Queen Talestri's Venusian Royal Guard

Here a greenskin alien venusian amazon pulp league I'm doing. The background is the same than the human amazons. These aliens are the ruling class of the african amazons of Themyscira.
Actually I've only painted three miniatures: Talestri, Asteria and Cassandra.

Queen Talestri

Captain Asteria

Princess Cassandra, the human-alien hybrid daughter of Talestri.
 I will paint the neiran core set by bombshell for the Royal Guards.

Background:

Talestri is the last queen of the amazons, leading her people from thousands of years. Her longevity has a simple explanation: she is an alien.
Talestri was the last princess of Venus too, fled from her home planet during the last apocalyptic days of the Techno-Biological wars between Venus and Mars.
She found refuge in the primitive planet of Earth, and the amazon people, impressed by her great powers, crowned her as their new queen.
Soon, she decided that her new people must find a safe hidden place were survive to the world of human males.
The new hidden city of Themyscira was founded in central africa were survived until the XX century.
Now, new and ancient enemies are threaten the peace of the forgotten city of Themyscira.

Goddess Queen Talestri's Venusian Royal Guard  14 slots
Perks (3): Altar, Animals (all but not derinoe and alcibia)

Leader (0): Queen Talestri
H d10 B - S -  D 5d10 M 2d8 F 3d10 C 5d10
Abilities: Commander, Inventor, Brainy

Sidekick (3): Captain of the Venusian Royal Guard Asteria
H d10 B 5d8 S - D 3d6 M 4d8 F 2d6 C 2d6
Abilities: Fierce, Bodyguard

Ally (2): Princess Cassandra
H d6 B 3d6 S - D 2d6 M 1d6 F 1d6 C 2d6
Ability: Burst fire

Ally (2): Venusian Royal Guard Climene
H d8 B 3d6 S - D - M 3d8 F - C 1d6
Ability: Big

Ally (2): Venusian Royal Guard Derinoe
H d8 B 2d6 S 2d6 D - M 1d8 F - C 1d6
Ability: Big

Ally (2): Venusian Royal Guard Alcibia
H d8 B 2d6 S 2d6 D - M 1d8 F - C 1d6
Ability: Big

Models: 7 figures

Saturday, 3 October 2015

Dwarves

Here three OOP dwarves (two citadel and one grenadier) I painted as commission for a friend.


[PA League] Amazons of Themyscira

Here the african amazon pulp alley league that I will include in the last act of my congo campaign (painted last year):

 Hig Priestess Agave, Antandra and Liliana

 Cleta

 Amazon Guards

Amazon Skirmish


Background:

Talestri is the last queen of the amazons, leading her people from thousands of years. Her longevity has a simple explanation: she is an alien.
Talestri was the last princess of Venus too, fled from her home planet during the last apocalyptic days of the Techno-Biological wars between Venus and Mars.
She found refuge in the primitive planet of Earth, and the amazon people, impressed by her great powers, crowned her as their new queen.
Soon, she decided that her new people must find a safe hidden place were survive to the world of human males.
The new hidden city of Themyscira was founded in central africa were survived until the XX century.
Now, new and ancient enemies are threaten the peace of the forgotten city of Themyscira.
 
Amazons of Themyscira  14 slots
Perks (3): Altar, Animals (all, only the amazon skirmish are not)

Leader (0): High Priestess Agave
H d10 B 3d10 S - D 4d10 M 2d8 F 3d10 C 4d10
Abilities: Commander, Tactician, Burst Fire

Sidekick (3): Captain of the Guard Antandra
H d8 B 4d8 S - D 4d8 M 3d6 F 2d8 C 2d6
Abilities: Quick Strike, Hardened Veteran

Ally (2): Liliana
H d6 B 3d6 S - D 3d6 M 1d6 F 1d6 C 1d6
Ability: Slam

Ally (2): Cleta
H d6 B 3d6 S - D 4d6 M 1d6 F 1d6 C 1d6
Ability: Agile

x5 Gang (2): Amazon Guards
H Special B 4d6 S - D 2d6 M 3d6 F 1d6 C 1d6
Ability: Dangerous (Loyal)

x5 Gang (2): Amazon Skirmish
H - B 3d6 S 3d6 D 1d6 M 3d6 F 1d6 C 1d6
Ability: Armed (Loyal)

Friday, 2 October 2015

[PA League] Martian City State of Lacedaemon

Another Pulp Alley league I painted last year for my campaign: my idea is that these martians are the real founders of the ancient sparta (that later will be just lead by humans).


Background:

Thousands of years ago, few martians survivors fled from their dying world after the last days of the Techno-Biological wars between Mars and Venus.
They found refuge in the planet earth, as their venusian enemies did too. There they continued to fight their unending battle againts the venusians. Finally, the leaders of the opposing alien factions agreed to sign a truce and hid their people in the depths of the African jungle. Here for centuries the Martians and Venusians lived in relative peace, with only occasional skirmishes. However, the increasing human presence in the vicinity of their territories is annoying the martians and they are preparing themselves for war. They know well that, although still holders of the technological supremacy, they are greatly outnumbered by humans so they are planning to steal the lost cloning technology jealously preserved from their neighbors venusian.

Martian City State of Lacedaemon 14 slots
Perks (2): Companions (1), Altar (1)

Leader (0): God-King Areus
H d10 B 4d10 S 3d10 D 2d10 M 3d8 F 2d8 C 3d10
Abilities: Commander, Fierce, Brute

Ally (2): Martian Hippeus
H d6 B 3d6 S 2d6 D 1d6 M 1d6 F 1d6 C 2d6
Ability: Fierce, Brute

Ally (2): Martian Hippeus
H d6 B 3d6 S 2d6 D 1d6 M 1d6 F 1d6 C 2d6
Ability: Fierce, Brute

Ally (2): Martian Hippeus
H d6 B 3d6 S 2d6 D 1d6 M 1d6 F 1d6 C 2d6
Ability: Fierce, Brute

Ally (2): Martian Spartiati
H d6 B 2d6 S 3d6 D 1d6 M 1d6 F 1d6 C 2d6
Ability: Marksman, Sharp

Ally (2): Martian Spartiati
H d6 B 2d6 S 3d6 D 1d6 M 1d6 F 1d6 C 2d6
Ability: Marksman, Sharp

Ally (2): Martian Spartiati
H d6 B 2d6 S 3d6 D 1d6 M 1d6 F 1d6 C 2d6
Ability: Marksman, Sharp

Models: 7 figures

Wednesday, 19 August 2015

[PA League] Bò Cult of Dahomey

Here another league I've done last year.
The league is about a gang of dahomey natives lead by a Bòkônon (priestess of Bò), the occult scienze in opposition to the vodun religion.


Bò Cult of Dahomey
Perk (4): Altar (1), Companions (1), Ancient Sect (2)

Leader (0):  Bòkônon Amiwu
H d10 B 3d10 S 3d10 D 3d10 M 2d8 F 4d10 C 2d8
Abilities: Cursed Presence, Savvy, Untochable

x2 Allies (4): Guards
H d6 B 3d6 S 2d6 D 1d6 M 1d6 F 1d6 C 1d6
Ability: Fierce, Brute

x5 Gang (2): Dahomey Amazon Head Hunters
H - B 3d6 S 3d6 D 1d6 M 3d6 F 1d6 C 1d6
Ability: Armed, Dangerous

Models: 8 figures

Sunday, 16 August 2015

[PA League] HOLY OFFICE (Roman Inquisition)

Here the "Sacra congregatio Romanae et universalis inquisitionis seu Sancti officii" (Supreme Sacred Congregation of the Roman and Universal Inquisition) or simple "Holy Office" and "Roman Inquisition"
a 193X league from the vatican to hunt heretics, witches, sorcerers, undead, demons, dark cultists and their minions or servants.


Sacra congregatio Romanae et universalis inquisitionis seu Sancti officii
Supreme Sacred Congregation of the Roman and Universal Inquisition, Holy Office

Perk (4): Animals (all), Ancient Sect (Dominion)

Leader (0): Cardinales Generales Inquisitores Dominicus
H d10 B 4d10 S - D 3d10 M 2d8  F 4d10 C 3d10
Abilities: Dark Presence, Burst Fire, Commander

Sidekick (3): Knight of Malta, Frater Eques Georgius
H d8 B 5d8 S - D 4d8 M 3d8 F 2d6 C 2d6
Abilities: Fierce, Hardened Veteran

Ally (2): Frater Redemptor Amadeus
H d6 B 3d6 S - D 3d6 M 1d6 F 1d6 C 1d6
Ability: Burst Fire

Ally (2): Frater Mundator Mattheus
H d6 B 3d6 S - D 3d6 M 1d6 F 1d6 C 1d6
Ability: Blast

Ally (2): Frater Mundator Simeon
H d6 B 3d6 S - D 3d6 M 1d6 F 1d6 C 1d6
Ability: Blast

Follower (1): Servus Hugo
H d6* B 2d6 S - D 2d6 M 1d6 F 1d6 C 1d6
Ability: Shadowy

Models: 6 figures