Tuesday, 6 October 2015

PULP ALLEY Battle Report: Hunting BAGI

Another PA Solo game I played last year.

The scenario was a simple smash & grab, only one major plot (Bagi) and two perilious areas (plus the mountains to climb, if needed).

Background

193X Somewhere in Central Africa.
Some news about a strange pink monster wandering in the savannah come to the ears of Sir Errol, a skillful hunter.
He is intrigued and decide to investigate. After several days he found his prey, but there are other hunters that are chasing the pink panther.
In fact, the Cabinet RS/33 is aware of the rumors about the pink panther and sent Capitan Littorio to investigate. (they suspect that the nature of Bagi is alien, but they are wrong)

Errol: "Fascists. I Hate these guys"  :-[
Sir Errol Baker and his prey Bagi

Winston

Baker Safari (mine league)

Perk (7): Stealthy Agents, Duo

Leader (0): Sir Errol Baker
H d10 B 3d10 S 4d10 D 3d10 M 2d8 F 3d10 C 2d8
Abilities: Sharp, Dashing, Marksman

Sidekick (3): Winston
H d12 B 4d8 S - D 3d6 M 4d8 F 2d6 C 2d6
Abilities: Animal, Big, Muscle of Steel

Models: 2 figures

not included the CV/35 tankette and Galeazzo Musolesi (grey-green uniform officer)


The LEGIO PROMETHEUS of Capitan Littorio (Bot League)
Perk (3): Bastion of Scienze, Garage

Leader (0): Centurione (Captain) Dante Littorio Volpe nickname "Capitan Littorio"
H d10 B 3d10 S 4d10 D 3d10 M 2d8 F 2d8 C 4d10
Abilities: Commander, Clever, Marksman

Sidekick (3): Capo Manipolo (Liutenant) Giulietta Bellucci nickname "BellaDonna"
H d8 B 3d6 S 3d8 D 3d8 M 2d8 F 2d6 C 2d6
Abilities: Quick Shot, Sharp

x2 Allies (4): Camicie Nere Scelte (Corporals) (Paride Lupo, Vittorio Re)
H d8 B 1d6 S 2d6 D - M 2d8 F - C 1d6
Ability: Big

x5 Gang (2): Camicie Nere (Blackshirts)
Capo Squadra (Sergeant) Filippo Bongioanni
Legionari (Soldiers) (Antonio Fortunato, Giuseppe Berardo, Giovanni Guerzoni, Filippo Tecchio)
H - B 3d6 S 3d6 D 1d6 M 3d6 F 1d6 C 1d6
Ability: Armed

x5 Gang (2): Ascari Eritrei
H - B 3d6 S 3d6 D 1d6 M 3d6 F 1d6 C 1d6
Ability: Loyal

Models: 14 figures

the board


Perilious Areas (hungry lions)

Major plot (Bagi) Extreme Peril

an overview

The legio gain 4 gear points and use for give to the leader a Weapon X and Utility Belt.
The Baker Safari won the initiative.

Here the deployment of the leagues:

1 TURN

Errol has the initiative, however he decide to wait the move of the fascists.
The blackshirts run and open fire to Errol, nothing.
Errol responds to fire, 4 HITS and the blackshirts are KO  :D
Blackshirts "We are under heavy fire! Retreeeeeeeeeeeat!!"  :-X
Errol "Not Bad for my first shot!"  :D

Errol exalted by his lucky shot, allows the activation of an additional enemy unit.
Giulietta make her move and open fire to Errol. She hit him! He is injured now, but she suffer from the return fire too.
Giulietta "Not all you opponents will be so easy, tesoruccio! (darling)   >:D

Errol think that is better to find a cover now. ;)
Errol "Mh, I should not underestimate the little girl... ouch! She hits hard..."  :-X

Winston runs to take the major plot.
Winston "Wooof Wooof" Droooooooooooooooollll  ;D

The remaining legionaries complete their movement and shooting, but Winston suffer only 1 wound. (he has health 12 after all)
Capitan Littorio "This is impossible! HOW could it survive to such a volume of fire?!  :o

2 TURN

Winston win the challange and take the major plot.
Tired and injured from the hunting of the fascists, Bagi instinctively feels that it's better to trust in the huge bulldog and decide to follow him.

From his cover, Errol fire, two eritreans are down, but now Winston seem an easy prey for the shooting of the legionaries.
He is injured again, but will recover next turn.
Errol "Damn! That dog sometime is too impetuous!"

3 TURN

Winston rush Giulietta and survive to the return fire. From now a long and hard brawl will begin, each side injuring and recovering.
Giulietta "Dannato cane rognoso... e pure bavoso!" (Damned mangy dog... and slobbering too!)  >:(  :-X
Errol move and open fire, at least to intercept some of the opponents that could rush Winston. However one of the paratroopers and the eritreans rush Winston.
Eritreans "Follow me comrades! We must help our lieutenant!"
One of the eritreans is down during the brawl with winston. Winston continue to lose wounds, but still resist.
Capitan Littorio and the other paratrooper open fire to Errol. He is HIT, now is Health is ONLY 6!
Capitan Littorio "Splendid! Soon the VICTORY will be ours!"  >:D


4-5 TURNS
In these turns the brawl continue. Winston is a extremely tough opponent and the legionaries suffer the lost of one of the paratroopers and the last eritreans. While Winston recover from his injuries until Health 10. Errol is lucky, he could rush Giulietta before Capitan Littorio and his henchman could finish him. Errol is charged from the last paratrooper and Winston from the Capitan Littorio.
Capitan Littorio "NO! We can NOT[ lose! Not against a stupid bulldog!"  >:(

6 TURN
In the last turn Giulietta is down and Capitan Littorio has only Health 6. Errol and Winston have Health 8. The scenario is won from the Baker Safari that mantain the control of the major plot.
Errol "Quick Winston! Leave these bad guys to lick their wounds... Gooood doggie! You saved the day!"  :D
Capitan Littorio "DANNATI (Damned)! But NEXT time I will be VICTORIOUS!  >:( ...and anyway I do not think that the micetta rosa (pink kitten) is an alien, so I have not lost anything! RETREAAAAAAAAAAAAAAT!"  :-[

Later, Errol will look in the eyes of his scared prey and finally will understand his mistake about hunt animals just for fun.
He will cure and feed Bagi. Grateful, Bagi will decides to accompany Errol in his new adventures.  :)

Monday, 5 October 2015

Dark Elves Harpies

Here my four harpies for my Monster Encounters that will be used in my Realm of Chaos campaign. I painted them with the classic paint scheme from the 1994 Dark Elf Harpies. They are not oldhammer miniatures (still avalaible now from citadel, but in resin, while mine is in metal) however I really could not like the older citadel harpies ;)

My Pulp Alley Plot Points, Bystanders Backups and Accessories

Here some plot points, bystanders, backups and accessories I've painted for my african campaign (congo) of pulp alley.

The congo african native villagers 



Tribal female amazon warrior drummer and chieftain, fine plot points for my campaign

Here a black panther and a "jungle girl". I could use the panther for perilous areas or as the sidekick for a "jungle girl" league

Here some members of Congo Belgian Force Publique during interwar (about 1933-1939) for my pulp alley campaign. They should be fine as bystanders or maybe a league too.

Belgian female Explorer

Some plot points and perilous areas


An evil altar and a native african female warrior prisoner... but beware! The prisoner could be a perilous area too (look in her back, that knife is ready for you or she is just trying to free herself?)

an altar of skulls and a classic pulp blonde girl in peril:

Some tents

Perilous areas: Snake and Quicksand

Some accessories and two perilous areas: crocodiles

Tomb graves

an african hut

a ruined greek temple

Sunday, 4 October 2015

[PA League] Goddess Queen Talestri's Venusian Royal Guard

Here a greenskin alien venusian amazon pulp league I'm doing. The background is the same than the human amazons. These aliens are the ruling class of the african amazons of Themyscira.
Actually I've only painted three miniatures: Talestri, Asteria and Cassandra.

Queen Talestri

Captain Asteria

Princess Cassandra, the human-alien hybrid daughter of Talestri.
 I will paint the neiran core set by bombshell for the Royal Guards.

Background:

Talestri is the last queen of the amazons, leading her people from thousands of years. Her longevity has a simple explanation: she is an alien.
Talestri was the last princess of Venus too, fled from her home planet during the last apocalyptic days of the Techno-Biological wars between Venus and Mars.
She found refuge in the primitive planet of Earth, and the amazon people, impressed by her great powers, crowned her as their new queen.
Soon, she decided that her new people must find a safe hidden place were survive to the world of human males.
The new hidden city of Themyscira was founded in central africa were survived until the XX century.
Now, new and ancient enemies are threaten the peace of the forgotten city of Themyscira.

Goddess Queen Talestri's Venusian Royal Guard  14 slots
Perks (3): Altar, Animals (all but not derinoe and alcibia)

Leader (0): Queen Talestri
H d10 B - S -  D 5d10 M 2d8 F 3d10 C 5d10
Abilities: Commander, Inventor, Brainy

Sidekick (3): Captain of the Venusian Royal Guard Asteria
H d10 B 5d8 S - D 3d6 M 4d8 F 2d6 C 2d6
Abilities: Fierce, Bodyguard

Ally (2): Princess Cassandra
H d6 B 3d6 S - D 2d6 M 1d6 F 1d6 C 2d6
Ability: Burst fire

Ally (2): Venusian Royal Guard Climene
H d8 B 3d6 S - D - M 3d8 F - C 1d6
Ability: Big

Ally (2): Venusian Royal Guard Derinoe
H d8 B 2d6 S 2d6 D - M 1d8 F - C 1d6
Ability: Big

Ally (2): Venusian Royal Guard Alcibia
H d8 B 2d6 S 2d6 D - M 1d8 F - C 1d6
Ability: Big

Models: 7 figures

Saturday, 3 October 2015

Dwarves

Here three OOP dwarves (two citadel and one grenadier) I painted as commission for a friend.


[PA League] Amazons of Themyscira

Here the african amazon pulp alley league that I will include in the last act of my congo campaign (painted last year):

 Hig Priestess Agave, Antandra and Liliana

 Cleta

 Amazon Guards

Amazon Skirmish


Background:

Talestri is the last queen of the amazons, leading her people from thousands of years. Her longevity has a simple explanation: she is an alien.
Talestri was the last princess of Venus too, fled from her home planet during the last apocalyptic days of the Techno-Biological wars between Venus and Mars.
She found refuge in the primitive planet of Earth, and the amazon people, impressed by her great powers, crowned her as their new queen.
Soon, she decided that her new people must find a safe hidden place were survive to the world of human males.
The new hidden city of Themyscira was founded in central africa were survived until the XX century.
Now, new and ancient enemies are threaten the peace of the forgotten city of Themyscira.
 
Amazons of Themyscira  14 slots
Perks (3): Altar, Animals (all, only the amazon skirmish are not)

Leader (0): High Priestess Agave
H d10 B 3d10 S - D 4d10 M 2d8 F 3d10 C 4d10
Abilities: Commander, Tactician, Burst Fire

Sidekick (3): Captain of the Guard Antandra
H d8 B 4d8 S - D 4d8 M 3d6 F 2d8 C 2d6
Abilities: Quick Strike, Hardened Veteran

Ally (2): Liliana
H d6 B 3d6 S - D 3d6 M 1d6 F 1d6 C 1d6
Ability: Slam

Ally (2): Cleta
H d6 B 3d6 S - D 4d6 M 1d6 F 1d6 C 1d6
Ability: Agile

x5 Gang (2): Amazon Guards
H Special B 4d6 S - D 2d6 M 3d6 F 1d6 C 1d6
Ability: Dangerous (Loyal)

x5 Gang (2): Amazon Skirmish
H - B 3d6 S 3d6 D 1d6 M 3d6 F 1d6 C 1d6
Ability: Armed (Loyal)

Friday, 2 October 2015

[PA League] Martian City State of Lacedaemon

Another Pulp Alley league I painted last year for my campaign: my idea is that these martians are the real founders of the ancient sparta (that later will be just lead by humans).


Background:

Thousands of years ago, few martians survivors fled from their dying world after the last days of the Techno-Biological wars between Mars and Venus.
They found refuge in the planet earth, as their venusian enemies did too. There they continued to fight their unending battle againts the venusians. Finally, the leaders of the opposing alien factions agreed to sign a truce and hid their people in the depths of the African jungle. Here for centuries the Martians and Venusians lived in relative peace, with only occasional skirmishes. However, the increasing human presence in the vicinity of their territories is annoying the martians and they are preparing themselves for war. They know well that, although still holders of the technological supremacy, they are greatly outnumbered by humans so they are planning to steal the lost cloning technology jealously preserved from their neighbors venusian.

Martian City State of Lacedaemon 14 slots
Perks (2): Companions (1), Altar (1)

Leader (0): God-King Areus
H d10 B 4d10 S 3d10 D 2d10 M 3d8 F 2d8 C 3d10
Abilities: Commander, Fierce, Brute

Ally (2): Martian Hippeus
H d6 B 3d6 S 2d6 D 1d6 M 1d6 F 1d6 C 2d6
Ability: Fierce, Brute

Ally (2): Martian Hippeus
H d6 B 3d6 S 2d6 D 1d6 M 1d6 F 1d6 C 2d6
Ability: Fierce, Brute

Ally (2): Martian Hippeus
H d6 B 3d6 S 2d6 D 1d6 M 1d6 F 1d6 C 2d6
Ability: Fierce, Brute

Ally (2): Martian Spartiati
H d6 B 2d6 S 3d6 D 1d6 M 1d6 F 1d6 C 2d6
Ability: Marksman, Sharp

Ally (2): Martian Spartiati
H d6 B 2d6 S 3d6 D 1d6 M 1d6 F 1d6 C 2d6
Ability: Marksman, Sharp

Ally (2): Martian Spartiati
H d6 B 2d6 S 3d6 D 1d6 M 1d6 F 1d6 C 2d6
Ability: Marksman, Sharp

Models: 7 figures