Some days ago I played a Pulp Alley game with my gi joe miniatures. I was
the Cobra player while my friend used Gi Joes. This is the second scenario of a small campaign of five scenarios.
Background:
"Famous archaelogist, Lord Richard James Croft disappeared during an archaeological expedition. Cobra is looking for him, and need some informations. The old scotsman, guardian of the manor of the Croft and old friend of the Lord could know something. Cobra plan to kidnap him. The Joes try to nullify the cobra plans once again."
Overview of the board and deployment of the leagues:
Major plot point: the old scotsman
The Leagues:
G.I. Joe Team 16 slots
Perk (5): Mastermind, Company of Heroes, Resourceful.
Leader (0): Scarlett
H d8 B 3d6 S 3d8 D 2d8 M 2d6 F 4d8 C 3d6
Abilities: Savvy, Marksman
Weapon kit: Pistol
Sidekick (3): Snake Eyes
H d8 B 3d8 S 3d8 D 2d6 M 3d8 F 2d6 C 2d6
Abilities: Quick-Strike, Indomitable
Weapon kit: Submachine Gun
Ally (2): Stalker
H d6 B 1d6 S 2d6 D 2d6 M 1d6 F 1d6 C 1d6
Abilities: Winged, Weapon kit: Submachine Gun
Gear: Explosives (2 gear points)
Ally (2): Zap
H d6 B 1d6 S 3d6 D 1d6 M 2d6 F 1d6 C 1d6
Abilities: Marksman
Gear: Anti-Tank (2 gear points)
Ally (2): Flash
H d6 B 1d6 S 3d6 D 1d6 M 1d6 F 1d6 C 2d6
Abilities: Marksman, Weapon kit: Rifle
Ally (2): Grunt
H d6 B 2d6 S 2d6 D 1d6 M 1d6 F 1d6 C 1d6
Abilities: Brute, Weapon kit: Submachine Gun
Gun Team "Short-Fuze & Breaker" (2 gear points)
Light Gun (Advanced, Indirect)
Models: 8
COBRA Command 16 slots
Perks (5): Mastermind, Company of Heroes, Well Armed, Jack of alla trades.
Leader (0): Major Bludd
H d8 B 3d6 S 4d8 D 2d6 M 3d8 F 2d8 C 2d6
Abilities: Veteran, Marksman
Weapon Kit: Pistol
Sidekick (3): Storm Shadow
H d8 B 3d8 S 2d6 D 3d6 M 2d8 F 3d8 C 2d6
Abilities: Moxie, Slam
Weapon Kit: Heavy
Ally (2): Lt. Clay
H d6 B 2d6 S 2d6 D 1d6 M 1d6 F 1d6 C 1d6
Abilities: Burst Fire
x5 Gang (2): Cobra Troopers
H - B 3d6 S 3d6 D 1d6 M 3d6 F 1d6 C 1d6
Ability: Armed
Weapon Kit: Submachine gun
x5 Gang (2): Cobra Troopers
H - B 3d6 S 3d6 D 1d6 M 3d6 F 1d6 C 1d6
Ability: Armed
Weapon Kit: Submachine gun
Follower(1): HISS tank Driver
H d6* B 1d6 S 2d6 D 1d6 M 1d6 F 1d6 C 1d6
Abilities: Marksman. Weapon kit: Pistol
Followers (1): HISS Tank Gunner (Cobra Trooper)
H d6* B 1d6 S 2d6 D 1d6 M 1d6 F 1d6 C 1d6
Abilities: Marksman. Weapon kit: Submachine Gun
HISS Tank (5pt)
Armor 1 Size 2 Reliability d8 Passegers 2
Vehicle (Lt. Armor, Lt. Gun)
Light Gun (Turret, Advanced, Rapid Fire, Piercing)
More (Lumbering)
Models: 13
Cobra forces move fast to claim the old scotsman. Two cobra troopers are defeated.
Major Bludd: "Move fast soldiers! We MUST capture the old man before the Joe scum could stop us! COBRAAAAAaaaaaahhhh!!!" π
Cobra Troopers: "COBRAAAAAAAAAAAAAaaaahhhh!!!!""
The joes receives some fire from the Cobra. Stalker, Snake Eyes and Grunt are down. Stalker will not recover.
Stalker (while flying with jet pack): "I'm hit! May day, May day! I must do an emergency landing! I'm sorry Scarlett, but I'm yet out of the games!" π΅
Scarlett: "Do not worry Stalker! Follow me joes, we have a mission to complete!" Yo joe!
Joes: "Yoooo Joeeee!!"
Storm Shadow and Major Bludd are down and Bludd will not recover.
Another cobra trooper is defeated too.
Major Bludd: "I'm injured! I must retreat! Soldiers continue to fight for the great glory of Cobra!" π‘
Cobra Troopers ( with less enthusiasm): "Cobraaaaaahhhh...." π
Lt. Clay and Storm Shadow are down and will not recover. All the cobra troopers are defeated too. Scarlett try to claim the major plot point but she fail.
Storm Shadow: "I'm defeated! I have dishonored my ancestors!" π’
Scarlett: "Come with me old man, you are in danger!"
old scotsman: "Who are you little girl?! I do not know you and I will not go anywhere!" π£
Finally Scarlett clain the major plot point:
Scarlett: "I'm sorry old man, I'm Scarlett from the G.I. Joes, please follow us, we are here to protect you from the Cobra terrorists!"
Old scostman: "All right, nice lady, I will follow you..."
Scarlett is down and lost her major plot point.
Old Scotsman: "Poor lady, Do you feel good?"
Scarlett: "Ouch! No, old man, I never been so far from feeling good..." π
At the end of the sixth turn, no leagues could claim the major plot point, then there are noth winners.
The cobra league still have the hiss tank, while the joes lost stalker, and scarlett was down at the end of the turn (and maybe recover in the next).
Awesome report man!
ReplyDeleteVery cool way to make use of the miniatures!
ReplyDeleteGreat looking table!
ReplyDeleteThat was brilliant, despite Storm Shadow being knocked out lol π
ReplyDeleteHI.. hey you need to post these data cards and stuff to the place you got the minis. please
ReplyDeleteHi! Really cool looking G I Joe miniatures. May I ask which company makes them them? Thanks!
ReplyDeleteThanks :) They are metal miniatures from a limited private commission available only from a facebook private group.
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