Monday, 18 February 2019

[Sellswords] Battle Report: Defend the Farm

Yesterday I played the fifth scenario of my Solo campaign of "Sellswords & Spellslingers". The basic scenario was from the rulebook: Defend the Village pg52.

A warband of orcs is terrorizing the countryside. A reward of 50 Silver pieces is offered for every orc slained.

Amron was watching the orcs approaching the pitiful peasants. Normally he would ignore the fate of the poor people, certainly he was not a paladin of the weaks and helpless... however the local petty lord offered a good reward for protecting his subjects, then for money he could make an exception.
The Twins: "Greenskins are coming, my lord... what do you command?"
Amron: "Do you want to earn your pay? Then kill the Greenskins..."

Overview of the board with foes, villagers and PCs deployed.

Border Princes map (red star indicate the place where the scenario is played, zoom the picture)

CABAL of GRACIALE 76xp (2 are unspenct)
 AMRON MALIOCCO GRACIALE "the Bringer of Hope"  29xp
Traits: Spellcaster (20xp), Fireball (5xp), Alchemy (Heal) lvl1.
Negative Traits: Greedy (-5xp)
Silver pieces: 130 Equipment: Potion of Heal 
Amron is the bastard son of the rich merchant and explorer Dante Graciale of Tobaro. He is an half elf. His father never said much about Amron's elf mother. He simply told him that his mother chose his name before abandoning him and that she was a witch. Being an half elf and the result of an illicit relationship, Amron could not be officially recognized by the Graciale family, however his father grew him as his son and he could enjoy a comfortable life. When he was an adult, he finds out to have the spellcaster gift and his father paid a magician to teach him. Dissatisfied with the limiting lessons of his teacher, he decided to begin a journey in the Border Princes, where he could test is magic skills and learn magic faster.


 DAETHSKAR "the Dark Knight" 35xp
Traits: Armor lvl2 (12xp), Fighter: Axe lvl3 (15xp), Shield lvl2 (8xp)
Negative Trait: Burly
Silver Pieces: 247
Daethskar is an animated armor, created by Amron during one of his magic experiments.
He is the loyal body guard of Amron. He follows and protects his master wherever he goes.


The TWINS 10xp
Traits: Armor lvl1 (6xp), Danger Sense (4xp)
Silver Pieces: 207 
The Twins is/are just a goblin mutant mercenary hired by Amron.


with a fatal shot of his fireball, Amron burns four orcs...
Amron: "I love the smell of burnt greenskin flesh in the morning..." 😈

The peasants flee in random directions.
the Twins are charged by an orc, but he is deafeated.
The Twins: "His head is ours!" 😤

Another orc is defeated by the Twins.
The Twins: "Another head for our bag!" 😋

Daethskar pulls away abruptly one of the peasants to a safe place.

Amron orders the woman to move away in a peremptory tone.
Amron: "Flee silly woman, reach your husband and you can live another day!"

Amron kills another orc with a fireball.
Amron: "Our job is done, the orcs are slained and the foolish peasants are safe... then we can finally claim our reward..."

The PCs gain a reward of 5xp, plus 2xp for saving the peasants and another from the treasure found on an orc body. They receive 300 silver pieces for the six slained orcs.

Wednesday, 13 February 2019

Monday, 21 January 2019

[Pulp Alley Battle Report] The old scotsman

Some days ago I played a Pulp Alley game with my gi joe miniatures. I was the Cobra player while my friend used Gi Joes. This is the second scenario of a small campaign of five scenarios.

Background:
"Famous archaelogist, Lord Richard James Croft disappeared during an archaeological expedition. Cobra is looking for him, and need some informations. The old scotsman, guardian of the manor of the Croft and old friend of the Lord could know something. Cobra plan to kidnap him. The Joes try to nullify the cobra plans once again."
 
Overview of the board and deployment of the leagues:



Major plot point: the old scotsman

The Leagues:

G.I. Joe Team 16 slots
Perk (5): Mastermind, Company of Heroes, Resourceful.

Leader (0): Scarlett
H d8 B 3d6 S 3d8 D 2d8 M 2d6 F 4d8 C 3d6
Abilities: Savvy, Marksman
Weapon kit: Pistol

Sidekick (3): Snake Eyes
H d8 B 3d8 S 3d8 D 2d6 M 3d8 F 2d6 C 2d6
Abilities: Quick-Strike, Indomitable
Weapon kit: Submachine Gun

Ally (2): Stalker
H d6 B 1d6 S 2d6 D 2d6 M 1d6 F 1d6 C 1d6
Abilities: Winged, Weapon kit: Submachine Gun
Gear: Explosives (2 gear points)

Ally (2): Zap
H d6 B 1d6 S 3d6 D 1d6 M 2d6 F 1d6 C 1d6
Abilities: Marksman
Gear: Anti-Tank (2 gear points)

Ally (2): Flash
H d6 B 1d6 S 3d6 D 1d6 M 1d6 F 1d6 C 2d6
Abilities: Marksman, Weapon kit: Rifle

Ally (2): Grunt
H d6 B 2d6 S 2d6 D 1d6 M 1d6 F 1d6 C 1d6
Abilities: Brute, Weapon kit: Submachine Gun

Gun Team "Short-Fuze & Breaker" (2 gear points)
Light Gun (Advanced, Indirect)

Models: 8

COBRA Command 16 slots
Perks (5): Mastermind, Company of Heroes, Well Armed, Jack of alla trades.

Leader (0): Major Bludd
H d8 B 3d6 S 4d8 D 2d6 M 3d8 F 2d8 C 2d6
Abilities: Veteran, Marksman
Weapon Kit: Pistol

Sidekick (3): Storm Shadow
H d8 B 3d8 S 2d6 D 3d6 M 2d8 F 3d8 C 2d6
Abilities: Moxie, Slam
Weapon Kit: Heavy

Ally (2): Lt. Clay
H d6 B 2d6 S 2d6 D 1d6 M 1d6 F 1d6 C 1d6
Abilities: Burst Fire

x5 Gang (2): Cobra Troopers
H - B 3d6 S 3d6 D 1d6 M 3d6 F 1d6 C 1d6
Ability: Armed
Weapon Kit: Submachine gun

x5 Gang (2): Cobra Troopers
H - B 3d6 S 3d6 D 1d6 M 3d6 F 1d6 C 1d6
Ability: Armed
Weapon Kit: Submachine gun

Follower(1): HISS tank Driver
H d6* B 1d6 S 2d6 D 1d6 M 1d6 F 1d6 C 1d6
Abilities: Marksman. Weapon kit: Pistol

Followers (1): HISS Tank Gunner (Cobra Trooper)
H d6* B 1d6 S 2d6 D 1d6 M 1d6 F 1d6 C 1d6
Abilities: Marksman. Weapon kit: Submachine Gun

HISS Tank (5pt)
Armor 1 Size 2 Reliability d8 Passegers 2
Vehicle (Lt. Armor, Lt. Gun)
Light Gun (Turret, Advanced, Rapid Fire, Piercing)
More (Lumbering)

Models: 13

Cobra forces move fast to claim the old scotsman. Two cobra troopers are defeated.
Major Bludd: "Move fast soldiers! We MUST capture the old man before the Joe scum could stop us! COBRAAAAAaaaaaahhhh!!!" 😈
Cobra Troopers: "COBRAAAAAAAAAAAAAaaaahhhh!!!!""

The joes receives some fire from the Cobra. Stalker, Snake Eyes and Grunt are down. Stalker will not recover.
Stalker (while flying with jet pack): "I'm hit! May day, May day! I must do an emergency landing! I'm sorry Scarlett, but I'm yet out of the games!" 😵
Scarlett: "Do not worry Stalker! Follow me joes, we have a mission to complete!" Yo joe!
Joes: "Yoooo Joeeee!!"

Storm Shadow and Major Bludd are down and Bludd will not recover.
Another cobra trooper is defeated too.

Major Bludd: "I'm injured! I must retreat! Soldiers continue to fight for the great glory of Cobra!" 😡
Cobra Troopers ( with less enthusiasm): "Cobraaaaaahhhh...." 😓

Lt. Clay and Storm Shadow are down and will not recover. All the cobra troopers are defeated too. Scarlett try to claim the major plot point but she fail.
Storm Shadow: "I'm defeated! I have dishonored my ancestors!" 😢
Scarlett: "Come with me old man, you are in danger!" 
old scotsman: "Who are you little girl?! I do not know you and I will not go anywhere!" 😣

Finally Scarlett clain the major plot point:
Scarlett: "I'm sorry old man, I'm Scarlett from the G.I. Joes, please follow us, we are here to protect you from the Cobra terrorists!"
Old scostman: "All right, nice lady, I will follow you..."

Scarlett is down and lost her major plot point.

Old Scotsman: "Poor lady, Do you feel good?"
Scarlett: "Ouch! No, old man, I never been so far from feeling good..." 😖

At the end of the sixth turn, no leagues could claim the major plot point, then there are noth winners.
The cobra league still have the hiss tank, while the joes lost stalker, and scarlett was down at the end of the turn (and maybe recover in the next).

TRANSFORMERS G1: Vampiro (Thundercracker)

Another Distructor (Deceiver) painted: Vampiro (Thundercracker).








Sunday, 20 January 2019