Wednesday, 5 December 2018

[Pulp Alley Battle Report] The jungle abduction

Yesterday I played a Pulp Alley game with my gi joe miniatures. I was the Cobra player while my friend used Gi Joes. This will be the first scenario of a campaign of five scenarios.

Background:
"Cobra plans to kidnap a famous archaelogist, Professor Werner Von Croy,  for unknown reasons.  The Joes head to the doctor's last archaeological expedition, deep in the congo jungle. It turns out Cobra is already there and attack the Joes."
 

Overview of the board and deployment of the leagues:




Major plot point: the archaeologist Professor Werner Von Croy
 
 Minor plot points: The assistant Marie Blanche and Banga, the extreme peril native guide/guard

Minor plot point: an ancient relic

 Minor plot point: african native

Minor plot point: monkey with jar and a snake as an extreme peril

Perilious area: Panther

Perilious area: Quicksand

The Leagues:

 
G.I. Joe Team 16 slots
Perk (5): Mastermind, Company of Heroes, Daredevil adventurers

Leader (0): Scarlett
H d8 B 3d6 S 3d8 D 2d8 M 2d6 F 4d8 C 3d6
Abilities: Savvy, Marksman
Weapon kit: Pistol

Sidekick (3): Snake Eyes
H d8 B 3d8 S 3d8 D 2d6 M 3d8 F 2d6 C 2d6
Abilities: Quick-Strike, Indomitable
Weapon kit: Submachine Gun

Ally (2): Stalker
H d6 B 1d6 S 2d6 D 2d6 M 1d6 F 1d6 C 1d6
Abilities: Winged, Weapon kit: Submachine Gun

Ally (2): Breaker
H d6 B 1d6 S 1d6 D 2d6 M 1d6 F 1d6 C 2d6
Abilities: Plan, Weapon kit: Submachine Gun

Ally (2): Flash
H d6 B 1d6 S 3d6 D 1d6 M 1d6 F 1d6 C 2d6
Abilities: Marksman, Weapon kit: Rifle

Ally (2): Grunt
H d6 B 2d6 S 2d6 D 1d6 M 1d6 F 1d6 C 1d6
Abilities: Brute, Weapon kit: Submachine Gun

Models: 6


COBRA Command 16 slots
Perks (7): Mastermind, Company of Heroes, Daredevil adventures, Greater Purpose.

Leader (0): Baroness
H d8 B 3d6 S 4d8 D 3d8 M 3d6 F 4d8 C 4d6
Abilities: Veteran, Deductive
Weapon Kit: Pistol

Sidekick (3): Firefly
H d8 B 4d6 S 4d8 D 3d8 M 4d6 F 3d8 C 3d6
Abilities: Burst fire, Crafty
Weapon Kit: Submachine gun

Ally (2): Scarface
H d6 B 2d6 S 3d6 D 1d6 M 1d6 F 1d6 C 1d6
Abilities: Marksman
Weapon Kit: Submachine gun

x5 Gang (2): Cobra Troopers
H - B 3d6 S 3d6 D 1d6 M 3d6 F 1d6 C 1d6
Ability: Armed
Weapon Kit: Submachine gun

x5 Gang (2): Cobra Troopers
H - B 3d6 S 3d6 D 1d6 M 3d6 F 1d6 C 1d6
Ability: Armed
Weapon Kit: Submachine gun

Models: 13

The Cobra have the iniatitive and move towards the minor plot points.
Firefly move, avoid Barga the estreme peril and try to win the Marie Blanche minor plot point but fail. Then the Baroness combine the efforts and finally take it.
Marie Blanche: "Who are you, and what are you looking? This is just an archaeological expedition, we have nothing of value for you." πŸ˜₯
Baroness: "Don't speak for us, girlie! We will decide if your research has any value for the cobra cause!" 😈

The Cobra Trooper and Scarface move toward the major plot point.

Stalker flies with his JUMP pack behind an ancient pillar with statue.
Stalker: "Don't be afraid, professor! We are the G.I. Joes and we are here to protect you!" πŸ˜‰

Scarlett win the african native minor plot point.
Scarlett: (speaking in native language) <<"Hi, this place is not secure, a terrorist group is trying to kidnap a professor, please, for your security, come back to your home">>
African Native: <<"Thank you, good red woman, but this is my jungle, and I know it well, I could protect myself">> 😏

Snake Eyes try to avoid the snake extreme peril, but fail. At least he is not injured.
Snake Eyes: "..."

Stalker shot to some cobra troopers, he defeat one trooper but he is down.
Stalker: "Damn! The aim of these blueshirt guys is improved!" 😣

Scarlett move and win the major plot point, but she is hitten from Firefly and the Baroness and she is down, losing her african native plot point and professor major plot point. During the harsh shooting, the two cobra trooper gangs are defeated and Scarface is down (and will not recover) and both Firefly and the Baroness are injured too, but grunt, flash and breaker are down, while snake eyes win the monkey minor plot point.
The Baroness: "Ahahaha! A nice shot for COBRA! 😈

Fortunatelly all the joes recovery from the attack and are again ready to fight. Scarlett win again the major plot point, while the other joes shoot to Firefly and the Baroness. Firefly is down and will not recover, while the Barones could dodge all the shots.
Flash: "The dark lady is like a eel that slides between the projectiles!"
The Baroness: "You could have defeated my subordinates, but I will not fail my mission!" 😑

The Baroness try to win the african native minor plot point but she fails.
African native: <<"I don't trust you, you are a bad woman!">> 😠
Stalker: "Seem he know you well, Baroness!" 😏
The Baroness: "Oh shut up! Both of you!" 😑

just alone, the Baroness can't avoid all the attacks of the joes and she is finally defeated by the shooting of Snake Eyes, losing her minor plot point.
The Baroness: "Ouch! I failed! Cobra Commander will not be pleased..." 😭

The Joes get 4 victory points from the major plot point and minor plot point in their hands. The Cobra has no victory points because no plot points are collected. The Joes won. Yo Joe! 😁

G.I. Joe COBRA Troopers

I included another trooper and officer in my two groups of COBRA Troopers, then here the pictures of them, a total of 12 blueshirts.




Wednesday, 28 November 2018

Sunday, 25 November 2018

[Pulp Alley Battle Report] G.I. Joe: Battle for the radar outpost

Today I played a Pulp Alley game with my gi joe miniatures. I was the Cobra player while my friend used Gi Joes.

Background:
"An abandoned military radar outpost received some precious informations from a hijacked satellite , causing a race between G.I. Joe and Cobra to gain possession of it."

Major plot point: the Radar Tower
Minor plot points: petrol deposit, bunker, two anti-tank obstacles.
NOTE: the anti-tank obstacles obstruct the passage to the vehicles, until the challenge is won.

Overview of the board and deployment of the leagues:




The Leagues:




G.I. Joe Team 10 slots (Models: 12)

Leader (0): Sergeant DUKE
H d10 B 3d10 S 3d10 D 3d10 M 3d10 F 2d8 C 2d8
Abilities: Ispiring, Veteran, Dashing. Weapon kit: Submachine Gun

Sidekick (3): Scarlett
H d8 B 2d6 S 4d8 D 3d8 M 2d6 F 3d8 C 2d6
Abilities: Eagle-Eyed, Marksman

Ally (2): MOBAT Driver (Steeler)
H d6 B 1d6 S 3d6 D 1d6 M 1d6 F 2d6 C 1d6
Abilities: Marksman, Weapon kit: Submachine Gun

x5 Gang (2): G.I. Joes Team (Zap, Flash, Hawk, Breaker, Grunt)
H - B 3d6 S 3d6 D 1d6 M 3d6 F 1d6 C 1d6
Ability: Armed. Weapon kit: Submachine Gun

x3 Followers (3): MOBAT Light and Medium Gunners (Green Shirts):
H d6* B 1d6 S 2d6 D 1d6 M 1d6 F 1d6 C 1d6
Abilities: Marksman. Weapon kit: Submachine Gun

MOBAT Tank (10pt)
Armor 2 Size 3 Reliability d10 Passegers 4
Vehicle (Enclosed, Md. Armor, Md. Gun, Lt. Gun)
Medium Gun (Turret, Rapid fire, Advanced, Piercing)
Light Gun (Turret, Advanced)
More (Glacis, Reinforced, Lumbering)


without Destro and Scarface


COBRA Command 14 slots (Models: 23)
Perk (1): Jack of all trades

Leader (0): COBRA Commander
H d10 B 3d10 S 3d10 D 3d10 M 2d8 F 2d8 C 4d10
Abilities: Commander, Tactician, Clever. Weapon kit: Pistol

Sidekick (3): Major Bludd
H d8 B 3d6 S 4d8 D 2d6 M 3d8 F 2d8 C 2d6
Abilities: Veteran, Marksman. Weapon kit: Pistol

x5 Gang (2): Cobra Troopers
H - B 3d6 S 3d6 D 1d6 M 3d6 F 1d6 C 1d6
Ability: Armed. Weapon kit: Submachine Gun

x5 Gang (2): Cobra Troopers
H - B 3d6 S 3d6 D 1d6 M 3d6 F 1d6 C 1d6
Ability: Armed. Weapon kit: Submachine Gun

x5 Gang (2): Cobra Troopers
H - B 3d6 S 3d6 D 1d6 M 3d6 F 1d6 C 1d6
Ability: Armed. Weapon kit: Submachine Gun

x2 Followers(2): HISS tank Drivers
H d6* B 1d6 S 2d6 D 1d6 M 1d6 F 1d6 C 1d6
Abilities: Marksman. Weapon kit: Pistol

x2 Followers (2): HISS Tank Gunners (Cobra Troopers)
H d6* B 1d6 S 2d6 D 1d6 M 1d6 F 1d6 C 1d6
Abilities: Marksman. Weapon kit: Submachine Gun

x2 HISS Tanks (10 gear points)
Armor 1 Size 2 Reliability d8 Passegers 2
Vehicle (Lt. Armor, Lt. Gun)
Light Gun (Turret, Advanced, Rapid Fire, Piercing)
More (Lumbering)

The Joes have the iniatitive and move towards the minor plot points.
Cobra Commander will enter in the game from the second turn.

Duke: "Move fast guys! This is a race and those who arrive second do not win any consolation prize!" 

Major Bludd win the anti-tank obstacle minor plot point and then the tanks can move with the infantry following.
Major Bludd: "We are close to our target! COBRA, Forward to the radar tower!"

The Mobat fire and destroy one of the hiss tanks, the crew and driver run away.
Cobra Commander: "Where are you fleeing?! Keep fighting!! 😑
Hiss Driver: "I'm not paid to get myself killed!" 😨

Duke run on the radar tower, ready to find the precious encoded informations hidden inside it.

Major Bludd win the bunker minor plot point, while Cobra Commander lead his troops toward the radar tower.
Cobra Commander: "Move fast you foolsssss! The encoded informationssss will be mine, and mine alone!" 😀

The last HISS tank fire to the mobat tank, but fail to damage it, then the mobat fire too and the gunner is hit and flee.

A squad of cobra soldiers shot to the gi joe squad and defeat it, however scarlett do a counter-attack and the cobra squad is gone too.

Duke fail to win the radar tower major plot point and then is rushed from the major bludd.
Major Bludd: "You are too slow, Duke! I will not give you a second chance to steal the encoded informations!" 😣
Duke: "I could say the same to you, Major Bludd!" πŸ˜’

Cobra Commander run to the radar tower.
The mobat fire to the cobra squad, but the toopers are fast and could avoid the damage from the gun.

The mobat collide with the cobra squads, and two troopers are gone.
Scarlett is defeated from a combined shoot of the cobra squads.
Scarlett: "I'm sorry Duke, You should continue the fight without me..." 😭
Cobra Commander win the radar tower major plot point.
Cobra Commander: "The encoded informationssss are mine! Miiiiiineeeee!!" πŸ˜€

Cobra Commander move on the HISS tank and takes the place of the fled gunner.
Cobra Commander: "The encoded informationssssss are in my hands! We have nothing to do here, now! Retreaaaaat!!" 😈
HISS Driver: "As you wish, Cobra Commander!" πŸ˜™
The Mobat chases the hiss tank and fire to it, the hiss tank is damaged but not destroyed.
Duke, dodge the brawl from Major Bludd and leave the fight.
Duke: "I lost too much time fighting with the Major Bludd, now Cobra Commander is fleeing with the encoded informations!" 😟

The HISS tank moves away and the mobat could not reach it.
Major Bludd shoot to duke, both are injured.
Major Bludd: "You have lost, Duke! The Cobra are the winners!" 😈

Cobra Commander: "COBRA Rulesssss!" 😁

The Cobra have 3 points for the radar tower, 2 for the bunker and anti-tank obstacle minor plot points, while the gi joes have not points (scarlett lost the anti-tank obstacle minor plot point). The cobra WON.

G.I. Joe COBRA: The BARONESS

A G.I. Joe COBRA character I painted: the Baroness.