Background:
Thousands of years ago, few martians survivors fled
from their dying world after the last days of the Techno-Biological wars
between Mars and Venus.
They found refuge in the planet earth, as their venusian enemies did too. There they continued to fight their unending battle againts the venusians. Finally, the leaders of the opposing alien factions agreed to sign a truce and hid their people in the depths of the African jungle. Here for centuries the Martians and Venusians lived in relative peace, with only occasional skirmishes. However, the increasing human presence in the vicinity of their territories is annoying the martians and they are preparing themselves for war. They know well that, although still holders of the technological supremacy, they are greatly outnumbered by humans so they are planning to steal the lost cloning technology jealously preserved from their neighbors venusian.
They found refuge in the planet earth, as their venusian enemies did too. There they continued to fight their unending battle againts the venusians. Finally, the leaders of the opposing alien factions agreed to sign a truce and hid their people in the depths of the African jungle. Here for centuries the Martians and Venusians lived in relative peace, with only occasional skirmishes. However, the increasing human presence in the vicinity of their territories is annoying the martians and they are preparing themselves for war. They know well that, although still holders of the technological supremacy, they are greatly outnumbered by humans so they are planning to steal the lost cloning technology jealously preserved from their neighbors venusian.
Martian City State of Lacedaemon 14 slots
Perks (2): Companions (1), Altar (1)
Leader (0): God-King Areus
H d10 B 4d10 S 3d10 D 2d10 M 3d8 F 2d8 C 3d10
Abilities: Commander, Fierce, Brute
Ally (2): Martian Hippeus
H d6 B 3d6 S 2d6 D 1d6 M 1d6 F 1d6 C 2d6
Ability: Fierce, Brute
Ally (2): Martian Hippeus
H d6 B 3d6 S 2d6 D 1d6 M 1d6 F 1d6 C 2d6
Ability: Fierce, Brute
Ally (2): Martian Hippeus
H d6 B 3d6 S 2d6 D 1d6 M 1d6 F 1d6 C 2d6
Ability: Fierce, Brute
Ally (2): Martian Spartiati
H d6 B 2d6 S 3d6 D 1d6 M 1d6 F 1d6 C 2d6
Ability: Marksman, Sharp
Ally (2): Martian Spartiati
H d6 B 2d6 S 3d6 D 1d6 M 1d6 F 1d6 C 2d6
Ability: Marksman, Sharp
Ally (2): Martian Spartiati
H d6 B 2d6 S 3d6 D 1d6 M 1d6 F 1d6 C 2d6
Ability: Marksman, Sharp
Models: 7 figures
Perks (2): Companions (1), Altar (1)
Leader (0): God-King Areus
H d10 B 4d10 S 3d10 D 2d10 M 3d8 F 2d8 C 3d10
Abilities: Commander, Fierce, Brute
Ally (2): Martian Hippeus
H d6 B 3d6 S 2d6 D 1d6 M 1d6 F 1d6 C 2d6
Ability: Fierce, Brute
Ally (2): Martian Hippeus
H d6 B 3d6 S 2d6 D 1d6 M 1d6 F 1d6 C 2d6
Ability: Fierce, Brute
Ally (2): Martian Hippeus
H d6 B 3d6 S 2d6 D 1d6 M 1d6 F 1d6 C 2d6
Ability: Fierce, Brute
Ally (2): Martian Spartiati
H d6 B 2d6 S 3d6 D 1d6 M 1d6 F 1d6 C 2d6
Ability: Marksman, Sharp
Ally (2): Martian Spartiati
H d6 B 2d6 S 3d6 D 1d6 M 1d6 F 1d6 C 2d6
Ability: Marksman, Sharp
Ally (2): Martian Spartiati
H d6 B 2d6 S 3d6 D 1d6 M 1d6 F 1d6 C 2d6
Ability: Marksman, Sharp
Models: 7 figures
Great job!
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