Just to have an idea if the rules will work well for solo games, later I will consider a narrative campaign. ;)
Somewhere in the Old(hammer) World, two powerful warbands meet and begin their fight for the pleasure of the chaos gods
The warbands make their movements.
The warbands are approaching cautiously.
The Chaos Undivided sorcerer make a spell to the chaos warrior of his warband, he gain +1 to streght.
However the Tzeentch sorcerer counterspell it.
The fight begin!
The frenzy witch elves could not wait and charge the chaos dwarves.
The tzeentch champion have no choice and must send his retinue to aid his frenzy followers.
Two dwarves a dark elf and witch elf are out of combat.
The Tzeentch Champion and Knight charge, meanwhile the tzeentch sorcerer move, launch and hit with is globe the chaos sorcerer that go out of combat.
ALL the thugs and Witch elves are out of combat
The fight continue, after charge and countercharge the dwarves are gone and the chaos knight is out of combat too.
The Ogre, Chaos Warrior and Tzeentch sorcerer have only one wound now.
The Tzeentch Champion is unlucky and fail is discipline roll making 11 with two dices (with a ld of 10). The Chaos Undivided warband win. :D